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Sacred Geometry - Ladies and gentlemen, Pathfinder has jumped the shark
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<blockquote data-quote="reiella" data-source="post: 6346735" data-attributes="member: 160"><p>Honestly, not really. I wish I did because I would love to go over them myself <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />. Most of what I get can be easily summarized from wikipedia (which I did check against to make sure my memory on other mostly random references to Pythagoreanism were accurate]. I know you can find some similarities in mason belief sets however.</p><p></p><p>If you do find a good book covering it, please let me know though. I'd definitely want to go into it a bit more in depth <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p><p></p><p></p><p></p><p>It would reduce the ability to hit identity as easily. However, I think multiply by 1 may be advantageous in terms of identity cheese.</p><p></p><p>One of the things to remember however, making the numbers harder to work makes the feat more disruptive to the flow of combat. After all, the player isn't going to try to find other solutions once they have one, it's when they lack a readily apparent solution that they will spend more time to find one. Putting a cap on the time to solve definitely alleviates that problem, but it does very blatantly reduce it to player skill check as opposed to their character. And one that benefits the not commonly used skill of number sense.</p><p></p><p>You do have some fair points on the other aspects, but largely, I feel them to be ancillary to the 'time to calculate' / testing player skill component. But as I said, I wouldn't be against letting a player try it. I would just let them know up front that I have reservations that it may be disruptive and I won't let it continue if it was disruptive.</p></blockquote><p></p>
[QUOTE="reiella, post: 6346735, member: 160"] Honestly, not really. I wish I did because I would love to go over them myself :). Most of what I get can be easily summarized from wikipedia (which I did check against to make sure my memory on other mostly random references to Pythagoreanism were accurate]. I know you can find some similarities in mason belief sets however. If you do find a good book covering it, please let me know though. I'd definitely want to go into it a bit more in depth :). It would reduce the ability to hit identity as easily. However, I think multiply by 1 may be advantageous in terms of identity cheese. One of the things to remember however, making the numbers harder to work makes the feat more disruptive to the flow of combat. After all, the player isn't going to try to find other solutions once they have one, it's when they lack a readily apparent solution that they will spend more time to find one. Putting a cap on the time to solve definitely alleviates that problem, but it does very blatantly reduce it to player skill check as opposed to their character. And one that benefits the not commonly used skill of number sense. You do have some fair points on the other aspects, but largely, I feel them to be ancillary to the 'time to calculate' / testing player skill component. But as I said, I wouldn't be against letting a player try it. I would just let them know up front that I have reservations that it may be disruptive and I won't let it continue if it was disruptive. [/QUOTE]
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Sacred Geometry - Ladies and gentlemen, Pathfinder has jumped the shark
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