The answer to the druid and metal armor is excellent. Not so much the ruling itself, but the clear way it explains that classes have both story and game elements, and some classes have more story elements than others.
Always amused that Druids in D&D were averse to wearing metal armor and using metal shields....but have no problem at all with metal weapons.
"Spells—they’re what dispel magic is about."
So why didn't they just call it "Dispel" and be done with it?
From my perspective, if paladin codes don't exist/aren't enforced then there is no reason to play a paladin.
The same thing that lets a dragon breathe fire. D&D worlds, in addition to being loaded with actual magic, have wonky physics that don't really make sense and enable a bunch of weird things to happen.If skeletons aren't held together with magic, the what the crap is holding them together?
The same thing that lets a dragon breathe fire. D&D worlds, in addition to being loaded with actual magic, have wonky physics that don't really make sense and enable a bunch of weird things to happen.
How do undead normally keep together, in any other setting that doesn't have magic? I would think that a typical zombie apocalypse would be over in less than a year, with all of the zombies having burned their muscle mass just to keep walking, but even that can only work for so long.
The column is a bit wordy because there's a couple different points they're trying to address.Magic. Magic is how dragons breathe fire. "Wonky physics" is called magic.
Walking dead should have been over less than a year after it started because it uses science instead of magic.
Magic. Magic is how dragons breathe fire. "Wonky physics" is called magic.
Walking dead should have been over less than a year after it started because it uses science instead of magic.