The answer to the druid and metal armor is excellent. Not so much the ruling itself, but the clear way it explains that classes have both story and game elements, and some classes have more story elements than others.
I am specifically rejecting the idea of skeletons etc. not being sustained by magic.
I enjoyed the bit of history and the explanation of class/story elements, but it was essentially a well worded non-answer. I would have much preferred if he had just come out and said something to the effect of "a druid wearing metal armor is unable to shapeshift or cast spells", which is fitting and conducive to everything we've seen regarding D&D druids for the last 40 years.The answer to the druid and metal armor is excellent. Not so much the ruling itself, but the clear way it explains that classes have both story and game elements, and some classes have more story elements than others.
It would also add an entirely new rule to the game, and that's not what Sage Advice is. Sage advice are tips on how to interpret the existing rules, and the PHB still unfortunately says absolutely nothing about what happens if a Druid wears metal armor.I enjoyed the bit of history and the explanation of class/story elements, but it was essentially a well worded non-answer. I would have much preferred if he had just come out and said something to the effect of "a druid wearing metal armor is unable to shapeshift or cast spells", which is fitting and conducive to everything we've seen regarding D&D druids for the last 40 years.
Actually, I think they should go the other way on the name length and call it Phandaal's Instantaneous Arcane Nullification.
Indeed you could, but only with ankheg plate. http://baldursgate.wikia.com/wiki/Ankheg_Plate_MailI remember in Baldur's Gate that I would equip my Fighter/Druids with platemail armour.
That's like saying it makes no sense for a german scientist to reference an australian colleague.- it makes no sense that casters on Athas would cite Bigby or Mordenkainen. (To say nothing of referencing Mike Nystul...)
That's like saying it makes no sense for a german scientist to reference an australian colleague.
So the conclusion should be that this particular is simply unknown in arthas, as it's unlikely that such a specific spell would be invented twice. Or a traveler from outside brought that spell with him, in which case an athasian might not know what a bigby is, other than it has some spells named after itHardly. A German scientist is likely in daily contact with his Australian colleague. Even before the internet, it was still a matter of getting on a plane to go visit.
An Athasian wizard is very likely not in contact with anyone on Oerth. And one of the original conceits of the Dark Sun setting (and why I chose that example specifically) is that Athas is isolated from the rest of the multiverse - a wizard from that setting can't simply get on a plane shift to Greyhawk to consult with Bigby.
So the conclusion should be that this particular is simply unknown in arthas, as it's unlikely that such a specific spell would be invented twice.
Disagree here. If they want D&D as a Brand it needs it's soul firmly rooted in it's own mythology.In fact, I'd go further - ideally, all the 'named' spells should be removed from the PHB to a setting-specific supplement.