No, it didn't. If you actually read it, nothing about the Attack action being finished is mentioned. Why the change, one must ask.But it did make it into the compendium. Page 8.
No, it didn't. If you actually read it, nothing about the Attack action being finished is mentioned. Why the change, one must ask.But it did make it into the compendium. Page 8.
Did you actually watch the video I've linked a few times now? He talks about his original (incorrect) tweet in some detail, and he makes it extremely clear that his original tweet was a mistake on his part. And, given that he's the lead rules designer, I think his more recent in-depth discussions about the intent of the Shield Master shove bonus action gives a better insight into the rules than a quick off-hand tweet that he made while standing in line at Trader Joe's or whatever it was.
As discussed in the video, if the intent was for Shield Master to just give you a bonus action shove, then it would've said exactly that (i.e. no timing restriction, you just get a bonus action). Similarly, if the intent was to grant permanent advantage on all attacks, it would've just said that. D&D is a co-op game and he goes to great lengths in the video to explain that it's meant to be a finishing move that helps your melee allies out. You can chose to ignore all of this of course, but I really think it's hard to deny what the intent of the rule is at this point.
For me, the only slightly grey area is whether or not you have to take all attacks granted by Extra Attack before the Attack action is considered "taken". As I linked above, JEC has tweeted that the intent is yes, it really is meant to be slice-slice-shove not slice-shove-slice. This isn't really spelled out in the PHB, but I'll take his word for it that this was the intent (given that, you know, he probably wrote the rule in the first place). If I was a DM and someone had taken this feat and really wanted to slice-shove-slice, I would let them, because after the first attack you have committed yourself to the Attack action and can't take any other actions on your turn (outside of Action Surge of course).
Yes, and I find the "I was drunk in line at Trader Joes, tweeting" hypothesis to be amusing enough, but the fact remains that he didn't change his mind for a couple of years after that. He might think of it as a "finishing move" now, but he didn't back then, and I personally think if it had been meant as a finishing move, "it would have just said that." I mean, he also talks about how this is somehow supposed to simplify and streamline combat, but he's just complicating things with extra timing restrictions and arbitrary limitations. I am not surprised when I disagree with Jeremy, but it is much less common when Jeremy disagrees with himself.
Well, he's made it pretty clear that he didn't even remember tweeting the original tweet, so it's not particularly surprising that it took a long time to resolve the issue. The wording of the feat makes it pretty clear that it's intended to be a finishing move. When you take the Attack action, you now have access to a bonus action shove. You don't have the bonus action until you've taken the Attack action. Given the lack of an action declaration phase, taking the Attack action means actually attacking a target. There's a reasonable debate to be had about whether you need to take all the attacks granted by Extra Attack or not (and JEC has made his thoughts on that matter quite clear at this point). We can all just agree to disagree and play the feat differently at our tables. JEC's best advice is to "follow your bliss" in my opinion.
The sanctuary spell stops you from targeting. You have performed no part of an attack. Nothing at all has happened, so you have not (in the new Crawfordverse) taken the attack action. Remember the whole "declarations don't count" thing?
... JEC's best advice is to "follow your bliss" in my opinion.
"Any time" does not in fact mean "any time," though. You can't do things simultaneously, so there are limits on when you can do things, even when the rules say any time. For instance, if you are taking an action and you have a bonus action that can happen at "any time," you must still choose to use it before or after the action, or if you believe in action divisibility, in the middle of two attacks when there is an amount of time not being taken by the first attack.
If you believe in the phantom action divisibility rule, then you can use those bonus actions during the action as I lay out above. If you believe in the phantom action indivisibility rule, then you wont be able to without a specific exception such as Two-Weapon Fighting lays out. It just depends on how you view action divisibility.
You can break up your movement on your turn, using some of your speed before and after your action. For example, if you have a speed of 30 feet, you can move 10 feet, take your action, and then move 20 feet.
I think it's too difficult to say when actions end. Consider the following questions:
If you have extra attack and take the attack action and make one attack, when does your attack action end?
If you take the dodge action when does that action end? Instantaneous
If you take the disengage action when does that action end?
If you take the ready action when does that action end?
So then if actions are meant to be atomic units that can't be subdivided then are you capable of doing anything after you start taking them? And how come no one has asked about when they end before?
Further consider the movement rule:
Does that mean that once you disengage you literally can't move because your action doesn't finish till the end of the turn?
So, amazingly when i claimed some folks on this thread were claiming indivisibility and discrete rules and restrictions you go all "blatant misrep" but in fact here you are just a few posts down on the same page no less waxing on about indivisible and discrete and not between attacks and so forth.