Sagiro
Rodent of Uncertain Parentage
Come to think of it, I was curious about Kay's words in the tunnel -- that she was with "other yous" that kept dying. There wasn't any time to discuss it, but clearly that could be a whole novel in itself. Is there any more that can be unpacked about that?
Nah, that was mostly just flavor text. Kay kept slipping between parallel worlds, parallel Het Branois, joining alternate-realities in which the Company failed at their quest, before the multiverse grew tired of her shenanigans and dumped her into that holding-cell pocket dimension. But that's as much thought as I ever gave it.
Seeing Kay's character sheet, especially, would be fascinating -- to see where her class stats "would" have ended up had she stayed in the game.
I whipped up a very rough-n-ready character sheet for Kay's player to use in the last battle. With everything else I had to prepare, I didn't try to hew too closely to how I thought her character sheet would have naturally evolved. Also, Kay's player hadn't played D&D in many years by that point, and I wanted to keep it relatively simple.
Here's what I gave her:
Kay, 18th level Ranger
Hit Dice: 18d8+90 (179 hp)
Initiative: +12 (+6 Dex, +4 Improved Init, +2 Quick Charm)
Speed: 35’
Armor Class: 33 (+6 dex, +5 deflection, +7 Armor, +5 natural armor)
Attack: +30/+25/+20/+15 w/Flaming Longsword. +30/+25/+20 w/Spelldrain Shortsword
Damage: Longsword: 1d8+10+1d6 fire; Shortsword 1d6+10
Saves: Fort +20, Ref +22, Will+13
Abilities: Str 20, Dex 22, Con 20, Int 10, Wis 16 Cha 12
Leather Armor of Free Movement, +5. (Freedom of Movement always on)
Shield +4, Resist Acid 20
Flaming Longsword +5 (Main hand weapon)
Spelldrain Shortsword +4 (Off-hand weapon) – Strips one spell on a critical (19-20)
Oa Lyanna:
1/day: Yrimpa Whirlwind. 18d6 to all adjacent creatures, 3d6 damage to self. Creatures so struck make a DC 30 Fort Save or are staggered for 1 round (can move or attack but not both, no full attacks)
2/day: Chain Lightning. 20d6 to main target, 10d6 to secondary targets. Reflex Save DC 28.
3/day: Air Shield. As a move action, creates a shield of wind around you or an ally within 30’. Until the start of your next turn, the subject gets a +4 unnamed bonus to AC.
At Will: You and Oa Lyanna fly at will; in this battle, 12 miles underground, you’ll have speed 40’ when you fly, and you have to land on the ground at the end of each round.