Allistar1801
Explorer
Taking inspiration from all kinds of anime, I've been obsessing over the idea of playing a Hobgoblin Samurai for the past few days, but looking into optimization is a bit weird. I like the idea of wielding a greatsword (re-skined as an Odachi) and using the temp hp as well as all of the advantage synergies as well as GWM and the great weapon fighting style to put the hurt on my enemies, but I'm not sure if the other styles would be better overall.
Two weapon fighting could be nice
Dueling/Sword and Board with a samurai doesn't quite flow with my ideas
and then the core of the fighter is a thing...
Anyways, what have yall done in yall's games? What kind of flavor stuff have yall done to spice up the samurai?
Two weapon fighting could be nice
Dueling/Sword and Board with a samurai doesn't quite flow with my ideas
and then the core of the fighter is a thing...
Anyways, what have yall done in yall's games? What kind of flavor stuff have yall done to spice up the samurai?