Imagine a world without clerics. Imagine arcane casters have figured out how to cast cure, heal, and resurection type spells.
Is there a balance issue here? I've tried to look at different arcane spells and then try to think how casting a healing spell on yourself would make it overpowering and I've come up blank. I doubt one exists since cleric/wiz or cleric/sorcerer builds should be balanced.
I'm asking this because the DMG says (I can't remember the page and don't have the book handy) not to give healing spells to arcane casters. Unfortunately they don't say why. I'm assuming it's not not steal any thunder from clerics. But in a world I'm currently working on, there are no clerics.
Thoughts?
Is there a balance issue here? I've tried to look at different arcane spells and then try to think how casting a healing spell on yourself would make it overpowering and I've come up blank. I doubt one exists since cleric/wiz or cleric/sorcerer builds should be balanced.
I'm asking this because the DMG says (I can't remember the page and don't have the book handy) not to give healing spells to arcane casters. Unfortunately they don't say why. I'm assuming it's not not steal any thunder from clerics. But in a world I'm currently working on, there are no clerics.
Thoughts?