AwesomeOpossum74
Explorer
Hi all! I'm old-new here (been a member for a long time, but only posted a couple of times about unrelated games).
I regularly play Pathfinder with my group for 5 years, as a player, not a DM.
With my kids, I've tried to play Pathfinder, and previously DnD 3.5, that all ended in them being bored and confused by all the rules and book lookups, and I was frustrated as a DM trying to make time for prep. Instead, we've spent our game time playing other board games like Munchkin, Catan and Dungeon that can be fully played in a single game session.
My kids, a little older now, are interested in trying RPGs again, but want a simpler system. I bought Savage Worlds Explorers Edition some time ago, and am just now getting to learn the system. After a couple days of reading and watching tutorials, I think I'm getting a fair handle on the rules. My son and I were able to build his first character in 45 minutes! Then we were able to get a little playtime in before dinner, exploring a hospital his character was admitted to after a job accident, and which now appears to be abandoned by the staff (so far). He's really enjoying it. So far he's pushed an old-timer around on a gurney, armed himself with a computer monitor found the key card to the psych ward from a dead administrator, accidentally released a psych patient, and encountered a Hannibal Lector type npc.
When we got to the first combat, I called end of session for more studying of the combat system, as it's not all clear yet. But we're getting there!
What I'm enjoying so far, and I think this is obvious, is the relative simplicity of the SW game system. It's a lot different in concept from DnD/PF, so there's a learning curve.
I'm already seeing the multiple genre options and how adaptable the system appears to be. My son has always liked zombies and westerns. I like fantasy, and have wanted to get into sci-fi, and it's nice to find a system that easily adapts.
Questions for now:
I regularly play Pathfinder with my group for 5 years, as a player, not a DM.
With my kids, I've tried to play Pathfinder, and previously DnD 3.5, that all ended in them being bored and confused by all the rules and book lookups, and I was frustrated as a DM trying to make time for prep. Instead, we've spent our game time playing other board games like Munchkin, Catan and Dungeon that can be fully played in a single game session.
My kids, a little older now, are interested in trying RPGs again, but want a simpler system. I bought Savage Worlds Explorers Edition some time ago, and am just now getting to learn the system. After a couple days of reading and watching tutorials, I think I'm getting a fair handle on the rules. My son and I were able to build his first character in 45 minutes! Then we were able to get a little playtime in before dinner, exploring a hospital his character was admitted to after a job accident, and which now appears to be abandoned by the staff (so far). He's really enjoying it. So far he's pushed an old-timer around on a gurney, armed himself with a computer monitor found the key card to the psych ward from a dead administrator, accidentally released a psych patient, and encountered a Hannibal Lector type npc.
When we got to the first combat, I called end of session for more studying of the combat system, as it's not all clear yet. But we're getting there!
What I'm enjoying so far, and I think this is obvious, is the relative simplicity of the SW game system. It's a lot different in concept from DnD/PF, so there's a learning curve.
I'm already seeing the multiple genre options and how adaptable the system appears to be. My son has always liked zombies and westerns. I like fantasy, and have wanted to get into sci-fi, and it's nice to find a system that easily adapts.
Questions for now:
- when rolling a die and a wild die, if you roll both at max value (e.g. 4 on a d4, and 6 on the wild d6), do you just ignore the d4 and use the d6, or does the d4 play any role at this point?
- I have the Deluxe Explorer edition. Is it worth it to get the Adventurer edition? If I want to buy a companion (sci-fi, horror) book, do I need to be concerned which core edition I'm using?