Sir Brennen
Legend
So, like so many other people, I'm converting a game setting over to Savage Worlds. In the system I'm porting from, the mechanical equivalent of Edges often gives re-rolls for a failed skill/attribute check.
What do people think about porting this mechanic over directly to Savage Worlds, instead of just giving a straight up bonus to the related check? For example, allowing a character to re-roll a failed Stealth check when he is attempting to follow someone unnoticed.
This re-roll would not require a Benny, but it would also not include a Wild Die - you simply use the Skill or Trait die by itself. For very common rolls, it might also be limited to once per encounter/scene. (You also only get one re-roll per failed check; you can't re-roll again.)
How does this stack up against simply giving a straight up +1 or +2 to the roll? Any mathematicians wanna crunch the numbers? Other thoughts?
What do people think about porting this mechanic over directly to Savage Worlds, instead of just giving a straight up bonus to the related check? For example, allowing a character to re-roll a failed Stealth check when he is attempting to follow someone unnoticed.
This re-roll would not require a Benny, but it would also not include a Wild Die - you simply use the Skill or Trait die by itself. For very common rolls, it might also be limited to once per encounter/scene. (You also only get one re-roll per failed check; you can't re-roll again.)
How does this stack up against simply giving a straight up +1 or +2 to the roll? Any mathematicians wanna crunch the numbers? Other thoughts?
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