Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Savage Worlds vs DnD 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="grimmgoose" data-source="post: 9298006" data-attributes="member: 7042183"><p>Re: long campaigns</p><p></p><p>I've run two full-to-Legendary campaigns, and it's been a smooth experience. I never had an issue with the swinginess (none moreso than 5E, at least). Anytime a big swing has happened, it's been a cool moment.</p><p></p><p>In my Star Wars campaign, two Inquisitors hunted the party constantly. In the second-to-last session, after killing the party's loveable droid, the decision was made to finally put all the cards on the table and deal with them.</p><p></p><p>The fight lasted two rounds, but it is <strong>still </strong>the most talked about battle that group has ever done. The wookie mandalorian one-shot the Sith Inquisitor that tortured his droid. I could've soaked (negated the Wounds), but the table practically broke the table cheering so loud. I chose not to, because the dice spoke, and it led to a really great moment. </p><p></p><p>I've also had a recurring villain in my Timesplitters campaign that started out as a medium-level boss, but the dice decided that he was a much bigger deal than I thought. Now he's 'the biggest bad' the group has faced (and he's still lurking in the shadows!)</p><p></p><p>I guess what I'm trying to say is that the swing is <em>intentional, </em>and Savage Worlds works best when you lean into it.</p><p></p><p>The worst thing about late-game Savage Worlds is that the fights take a long time, mostly because the modifiers increase, and multi-action penalties aren't as big of a deal. This is fixed by simply having less combats (using the "Quick Encounters" system to deal with fights that aren't narratively important, for example).</p></blockquote><p></p>
[QUOTE="grimmgoose, post: 9298006, member: 7042183"] Re: long campaigns I've run two full-to-Legendary campaigns, and it's been a smooth experience. I never had an issue with the swinginess (none moreso than 5E, at least). Anytime a big swing has happened, it's been a cool moment. In my Star Wars campaign, two Inquisitors hunted the party constantly. In the second-to-last session, after killing the party's loveable droid, the decision was made to finally put all the cards on the table and deal with them. The fight lasted two rounds, but it is [B]still [/B]the most talked about battle that group has ever done. The wookie mandalorian one-shot the Sith Inquisitor that tortured his droid. I could've soaked (negated the Wounds), but the table practically broke the table cheering so loud. I chose not to, because the dice spoke, and it led to a really great moment. I've also had a recurring villain in my Timesplitters campaign that started out as a medium-level boss, but the dice decided that he was a much bigger deal than I thought. Now he's 'the biggest bad' the group has faced (and he's still lurking in the shadows!) I guess what I'm trying to say is that the swing is [I]intentional, [/I]and Savage Worlds works best when you lean into it. The worst thing about late-game Savage Worlds is that the fights take a long time, mostly because the modifiers increase, and multi-action penalties aren't as big of a deal. This is fixed by simply having less combats (using the "Quick Encounters" system to deal with fights that aren't narratively important, for example). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Savage Worlds vs DnD 5e
Top