A couple nights ago we started our War of the Dead campaign. I've been wanting to run this for a while and there was definitely some excitement among the players. I have a fairly large group to deal with, some of whom play remotely over google hangouts, so it was definitely a challenging session tonight. To make things interesting, I let them start the game as themselves.
In attendance:
Jeff: chemistry teacher, good physical condition
Bob: analyst, good physical condition, EMT
Aimee: social worker, bad knee,went to bed early
Adam: computer administrator, poor physical condition(sorry buddy)
Remote:
Mike: Salesman, outdoorsman, EMT/Paramedic
Kris: nurse, good physical condition
Joel: accountant
Once they boarded the ship, I gave them the opportunity to explore a bit and introduced everyone to one NPC. I figured this would give me the chance to hook these NPCs back in and give the victims some faces. FYI, all of the NPC names were generated here: Random Name Generator Thanks, I think to Jordan, for suggesting a list of NPC names. I planned to do that, but his suggestion solidified it for me and it made things so much easier.
Aimee spent some time at the pool where she met Mrs Treymore who was vacationing with her family
Joel opted to visit the casino where a successful gambling roll netted him a bit of coin. He encountered Ted Milnes, a professional gambler.
Jeff went to the gym to workout where he made friends with a very attractive woman, Tabatha Thaler.
Bob(recently wed), spent the afternoon, alone, with his wife.
Adam met Billy Haynes at the bar. It was an easy way for me to introduce Billy.
Mike opted to go skeet shooting and met Benjamin Moore paint salesman, Jessie Wait
Finally, Kris went to book some excursions where he met Javier Betton, an avid adventurer
With the first afternoon coming to a close, the group prepared to attend the celebration ball. Copying Ferret, I also played Luck Be a Lady Tonight(from youtube) as Mr Forthington was introduced. I took it so far as to have a glass and tap on it with a small stick. It really did the trick for getting their attention. I also used a picture of Richard Attenborough to give them an image for Forthington. Shortly into the celebration, Bob raised a toast and Billy Haynes accidentally bumped into him, causing him to spill his drink. Billy, being the man he is, couldn't resist buying the table a round to make up for the accidental bump and before anyone knew what was happening, I had the medical guys make a Notice check. Mike and Bob both noticed his unsteady gate, sweating, and shortness of breath. As soon as he collapsed, they swung into action performing CPR and trying to assist. In the meantime, Jeff and Kris went looking for a defibrillator. I wasn't prepared for them to save him then and there, so they didn't find one. The Medical Team from the ship was quick to respond and whisk Billy away. Mike offered to join them, but was assured they did not need his assistance and that he should enjoy the party.
As the party drew to a close, the group decided to hit a club to check out the night life on the ship. This was a very convenient time for them to bump into Mrs Haynes who was returning from the infirmary. She was beside herself, confused, and terribly upset about her husband. Some of the group comforted her as best they could while the rest found a concierge phone and called for assistance. Once again, a member of the medical crew showed up to escort her to her room. When asked about Billy's condition, he stated he had just come on duty and did not know anything. Some gentle prodding here by me resulted in no interest to investigate the infirmary. I also stole from Jordan(I think) here and used the aurora thing at night. The group would later learn that disrupted communications.
The next day dawned early and Mike and Bob decided on a run up on deck to start the day. After that, they thought to stop in and check on Billy. Arriving at the infirmary, they found the waiting room empty of staff or visitors. Instead, they were greeted by the terrible stench of death and blood and gore splatters throughout the area. Mike went to call security from the phone on the table and the remains of Mr Haynes walked in from the back room. He was dragging part of a medical assistant and munching on its intestines. This of course, required a guts check. Mike succeeded, but Bob failed, resulting in him freezing up in fear and shock. Next up, I gave it my all and gave them the moan. I think it was pretty good and definitely unsettled the players. Cards were dealt and Mike got to go first. He grabbed Bob and basically dragged him out of the room. They were able to quickly outdistance the zombie, but not lock the doors as they didn't have the keys.
Mike and Bob ran up to meet the rest of the group at breakfast where they told them the story. The rest of the group were very concerned and decided they needed to act. Some were already discussing getting off the ship. Jeff contacted the Matre d and asked where security was and if he would call medical to see if anyone was there. Jeff wanted to be sure Bob and Mike had not hallucinated or something like that. The matre D returned and told them there was no response from medical. At this point Bob, still reeling from his failed Guts check, was trying to climb on a table and convince people they needed to get off the boat ASAP. Kris and Jeff managed to subdue him enough that the few people who saw him thought he had some sort of mental imbalance or was playing a joke.
The group headed to security where they met the receptionist on duty, Shirley. There was a veiled reference made to Airplane the movie that named her. After Bob and Mike tried to explain what they had seen to her, she was not real receptive. She wasn't sure if she was on some prank show,or if there was something wrong with the two of them. Finally, Jason Kirkman(played by Liam Neeson) came out of his office. Like Shirley, he had trouble believing their story. In retrospect, I should have let it go at this point and just said he would investigate. However, I wanted a bit more, so when Bob failed his persuasion check, Jason insisted Bob go with him to investigate. He felt the story was so absurd that if Bob was going to waste his time with a prank, Jason was going to waste Bob's time as well. Bob was extremely frustrated with Jason at this point and was not afraid to let him know. Video surveillance cameras showed stains on the floor that could have been anything, but no motion. Bob would not go with Jason, however, Mike, Jeff, and Adam agreed to join him. Bob, Kris, and the rest of the gang would return to their cabins to see what happened.
Once they arrived at the infirmary,they could see blood splattered all over the reception area, but before they could investigate, they heard, the moan and a scream from around the corner. Looking around, Jeff found an axe(Ferret again) and Adam a fire extinguisher. Racing over there, they got a front row seat of zombie Haynes dining on a security guard Kirkman had radio'd to meet them there. Jeff and Adam both failed their gut checks. After an enormous breakfast, Jeff was almost sick, while Adam unloaded everything he had stuffed in his gullet for breakfast, and then some. The zombie advanced but was far enough away that he could not reach them on the first turn. Adam dropped the fire extinguisher and retreated down the hall. Kirkman pumped a pair of rounds from his Glock into the chest of the creature, that didn't slow it down. At this point, Mike said aim for the head....I let him have it as it was obvious shots to the chest were ineffective. The creature attempted to attack Kirkman, but missed miserably. Jeff then stepped up and buried the axe deep into its neck. So deep, he couldn't get it out. At this point, Jeff was able to hold him in place long enough for Kirkman to bury a slug in Haynes' head, dropping him in his tracks.
Mike went to check the dead security guy and was promptly attacked. I rolled a one on the attack, which made it pretty pointless. Jeff was there to back Mike up, and swung his axe...snake eyes, critical failure. How could I resist? The zombie shifted at the last minute, moving Mike into the oncoming blade. Fortunately, Jeff continued to roll ones and rolled snake eyes for damage again, one for damage and one for strength. So Mike lived to fight another day as Kirkman took this one out as well. Mike wanted the gun from the dead guard, but Kirkman refused to give it to him. Like Bob, Mike's frustration with Kirkman was brimming over, and Mike was done with the mess. Once he rounded up the others, his intent was to steal a lifeboat and escape. Kirkman did give Jeff the radio, and Mike pocketed some handcuffs. Kirkman then insisted they return to their rooms so his men could get the situation under control. Although not happy about it, they complied with the intent of agreeing with Mike, and stealing a lifeboat and taking their chances on the high seas.
Back at the rooms, Bob had everyone packing a small bag and preparing to leave. Once again, I wanted to keep the players on the boat a bit longer, so I had Kirkman radio them and ask for their help. Mike and Adam both have the Heroic hindrance so you can bet I used that against them. They agreed to meet Kirkman in his office where he asked for their help, offered to make sure their loved ones were safe,and arm them, if they would help him. They agreed, but now that they were armed,half the group was ready to jump ship. Before giving them the weapons, the scene with Forthington, Kirkman, and Romero had to play out. Forthington and Romero bust into the office and Forthington tells Kirkman he is not allowing Romero to contact the coast guard and that the problem should be handled internally. Kirkman is furious with the statement but wants to keep his job. The players don't care about that and Mike handcuffs Forthington as they lock him in the brig. Kirkman agrees to arm them, Romero returns to the bridge to contact the coast guard, and the players escort their loved ones to the secure area. Kirkman earned big points here by "changing sides" and giving the players what they really wanted...guns!
The next couple hours are spent rounding up injured people and bringing them to the security office, now set up as a temporary infirmary. I should have run a couple small encounters here, but it was getting late. Things settled down a bit, but then Kirkman lost contact with the bridge. Everyone converged there to find a dead zombie, dead security guard, and damaged radio. They asked Romero if he had been able to contact the coast guard and he said he had not because of the interference in the atmosphere from the aurora. With that, an explosion rocked the ship, sending it into darkness. Romero commented how Forthington had some controls wired to his personal suite and this could be a result. Kirkman's attempts to raise the security office failed. The group agrees to go there with him, but are very close to cutting their losses and steal a lifeboat. Arriving at security, they find it overrun with zombies.
I called for a break here as we came much further off the rails than I was prepared for. So next session, either next week, or the week after will pick up here, with a battle.
Here is the prep thread: Great White Games/Pinnacle Entertainment Group :: View topic - Gearing up for War of the Dead
In attendance:
Jeff: chemistry teacher, good physical condition
Bob: analyst, good physical condition, EMT
Aimee: social worker, bad knee,went to bed early
Adam: computer administrator, poor physical condition(sorry buddy)
Remote:
Mike: Salesman, outdoorsman, EMT/Paramedic
Kris: nurse, good physical condition
Joel: accountant
Once they boarded the ship, I gave them the opportunity to explore a bit and introduced everyone to one NPC. I figured this would give me the chance to hook these NPCs back in and give the victims some faces. FYI, all of the NPC names were generated here: Random Name Generator Thanks, I think to Jordan, for suggesting a list of NPC names. I planned to do that, but his suggestion solidified it for me and it made things so much easier.
Aimee spent some time at the pool where she met Mrs Treymore who was vacationing with her family
Joel opted to visit the casino where a successful gambling roll netted him a bit of coin. He encountered Ted Milnes, a professional gambler.
Jeff went to the gym to workout where he made friends with a very attractive woman, Tabatha Thaler.
Bob(recently wed), spent the afternoon, alone, with his wife.
Adam met Billy Haynes at the bar. It was an easy way for me to introduce Billy.
Mike opted to go skeet shooting and met Benjamin Moore paint salesman, Jessie Wait
Finally, Kris went to book some excursions where he met Javier Betton, an avid adventurer
With the first afternoon coming to a close, the group prepared to attend the celebration ball. Copying Ferret, I also played Luck Be a Lady Tonight(from youtube) as Mr Forthington was introduced. I took it so far as to have a glass and tap on it with a small stick. It really did the trick for getting their attention. I also used a picture of Richard Attenborough to give them an image for Forthington. Shortly into the celebration, Bob raised a toast and Billy Haynes accidentally bumped into him, causing him to spill his drink. Billy, being the man he is, couldn't resist buying the table a round to make up for the accidental bump and before anyone knew what was happening, I had the medical guys make a Notice check. Mike and Bob both noticed his unsteady gate, sweating, and shortness of breath. As soon as he collapsed, they swung into action performing CPR and trying to assist. In the meantime, Jeff and Kris went looking for a defibrillator. I wasn't prepared for them to save him then and there, so they didn't find one. The Medical Team from the ship was quick to respond and whisk Billy away. Mike offered to join them, but was assured they did not need his assistance and that he should enjoy the party.
As the party drew to a close, the group decided to hit a club to check out the night life on the ship. This was a very convenient time for them to bump into Mrs Haynes who was returning from the infirmary. She was beside herself, confused, and terribly upset about her husband. Some of the group comforted her as best they could while the rest found a concierge phone and called for assistance. Once again, a member of the medical crew showed up to escort her to her room. When asked about Billy's condition, he stated he had just come on duty and did not know anything. Some gentle prodding here by me resulted in no interest to investigate the infirmary. I also stole from Jordan(I think) here and used the aurora thing at night. The group would later learn that disrupted communications.
The next day dawned early and Mike and Bob decided on a run up on deck to start the day. After that, they thought to stop in and check on Billy. Arriving at the infirmary, they found the waiting room empty of staff or visitors. Instead, they were greeted by the terrible stench of death and blood and gore splatters throughout the area. Mike went to call security from the phone on the table and the remains of Mr Haynes walked in from the back room. He was dragging part of a medical assistant and munching on its intestines. This of course, required a guts check. Mike succeeded, but Bob failed, resulting in him freezing up in fear and shock. Next up, I gave it my all and gave them the moan. I think it was pretty good and definitely unsettled the players. Cards were dealt and Mike got to go first. He grabbed Bob and basically dragged him out of the room. They were able to quickly outdistance the zombie, but not lock the doors as they didn't have the keys.
Mike and Bob ran up to meet the rest of the group at breakfast where they told them the story. The rest of the group were very concerned and decided they needed to act. Some were already discussing getting off the ship. Jeff contacted the Matre d and asked where security was and if he would call medical to see if anyone was there. Jeff wanted to be sure Bob and Mike had not hallucinated or something like that. The matre D returned and told them there was no response from medical. At this point Bob, still reeling from his failed Guts check, was trying to climb on a table and convince people they needed to get off the boat ASAP. Kris and Jeff managed to subdue him enough that the few people who saw him thought he had some sort of mental imbalance or was playing a joke.
The group headed to security where they met the receptionist on duty, Shirley. There was a veiled reference made to Airplane the movie that named her. After Bob and Mike tried to explain what they had seen to her, she was not real receptive. She wasn't sure if she was on some prank show,or if there was something wrong with the two of them. Finally, Jason Kirkman(played by Liam Neeson) came out of his office. Like Shirley, he had trouble believing their story. In retrospect, I should have let it go at this point and just said he would investigate. However, I wanted a bit more, so when Bob failed his persuasion check, Jason insisted Bob go with him to investigate. He felt the story was so absurd that if Bob was going to waste his time with a prank, Jason was going to waste Bob's time as well. Bob was extremely frustrated with Jason at this point and was not afraid to let him know. Video surveillance cameras showed stains on the floor that could have been anything, but no motion. Bob would not go with Jason, however, Mike, Jeff, and Adam agreed to join him. Bob, Kris, and the rest of the gang would return to their cabins to see what happened.
Once they arrived at the infirmary,they could see blood splattered all over the reception area, but before they could investigate, they heard, the moan and a scream from around the corner. Looking around, Jeff found an axe(Ferret again) and Adam a fire extinguisher. Racing over there, they got a front row seat of zombie Haynes dining on a security guard Kirkman had radio'd to meet them there. Jeff and Adam both failed their gut checks. After an enormous breakfast, Jeff was almost sick, while Adam unloaded everything he had stuffed in his gullet for breakfast, and then some. The zombie advanced but was far enough away that he could not reach them on the first turn. Adam dropped the fire extinguisher and retreated down the hall. Kirkman pumped a pair of rounds from his Glock into the chest of the creature, that didn't slow it down. At this point, Mike said aim for the head....I let him have it as it was obvious shots to the chest were ineffective. The creature attempted to attack Kirkman, but missed miserably. Jeff then stepped up and buried the axe deep into its neck. So deep, he couldn't get it out. At this point, Jeff was able to hold him in place long enough for Kirkman to bury a slug in Haynes' head, dropping him in his tracks.
Mike went to check the dead security guy and was promptly attacked. I rolled a one on the attack, which made it pretty pointless. Jeff was there to back Mike up, and swung his axe...snake eyes, critical failure. How could I resist? The zombie shifted at the last minute, moving Mike into the oncoming blade. Fortunately, Jeff continued to roll ones and rolled snake eyes for damage again, one for damage and one for strength. So Mike lived to fight another day as Kirkman took this one out as well. Mike wanted the gun from the dead guard, but Kirkman refused to give it to him. Like Bob, Mike's frustration with Kirkman was brimming over, and Mike was done with the mess. Once he rounded up the others, his intent was to steal a lifeboat and escape. Kirkman did give Jeff the radio, and Mike pocketed some handcuffs. Kirkman then insisted they return to their rooms so his men could get the situation under control. Although not happy about it, they complied with the intent of agreeing with Mike, and stealing a lifeboat and taking their chances on the high seas.
Back at the rooms, Bob had everyone packing a small bag and preparing to leave. Once again, I wanted to keep the players on the boat a bit longer, so I had Kirkman radio them and ask for their help. Mike and Adam both have the Heroic hindrance so you can bet I used that against them. They agreed to meet Kirkman in his office where he asked for their help, offered to make sure their loved ones were safe,and arm them, if they would help him. They agreed, but now that they were armed,half the group was ready to jump ship. Before giving them the weapons, the scene with Forthington, Kirkman, and Romero had to play out. Forthington and Romero bust into the office and Forthington tells Kirkman he is not allowing Romero to contact the coast guard and that the problem should be handled internally. Kirkman is furious with the statement but wants to keep his job. The players don't care about that and Mike handcuffs Forthington as they lock him in the brig. Kirkman agrees to arm them, Romero returns to the bridge to contact the coast guard, and the players escort their loved ones to the secure area. Kirkman earned big points here by "changing sides" and giving the players what they really wanted...guns!
The next couple hours are spent rounding up injured people and bringing them to the security office, now set up as a temporary infirmary. I should have run a couple small encounters here, but it was getting late. Things settled down a bit, but then Kirkman lost contact with the bridge. Everyone converged there to find a dead zombie, dead security guard, and damaged radio. They asked Romero if he had been able to contact the coast guard and he said he had not because of the interference in the atmosphere from the aurora. With that, an explosion rocked the ship, sending it into darkness. Romero commented how Forthington had some controls wired to his personal suite and this could be a result. Kirkman's attempts to raise the security office failed. The group agrees to go there with him, but are very close to cutting their losses and steal a lifeboat. Arriving at security, they find it overrun with zombies.
I called for a break here as we came much further off the rails than I was prepared for. So next session, either next week, or the week after will pick up here, with a battle.
Here is the prep thread: Great White Games/Pinnacle Entertainment Group :: View topic - Gearing up for War of the Dead