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SC 2: Unarmed Combat

Victim

First Post
Is it just me, or are some of the high end Unarmed Combat feats incredibly powerful. Two of the supremacy feats allow for Coup de Grace attacks on pinned targets. Since pin can be chosen as the result of a successful grapple check, it can be applied initially. So a character can inflict an auto KO or go for a kill shot on a single successful opposed skill check (and a full action). Kicking Supremacy allows 5 attacks on a FRA - the damage penalty is pretty nominal since kicks use double STR bonus. Master's Art can up giving double STR mod for attack and damage (which combos nicely with Berserker Mastery).
 

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AscentStudios

First Post
Yep, they're powerful, but it's Spycraft - the scale's a bit different! ;)

Seriously though, the feats are some of the most rigorous in the entire book (2 other feats + character level 12) which makes them pretty rare in the hands of anyone save the most specialized of characters. Unarmed combat is a nasty pile of flexibility - with slight changes in the Martial Arts feat in Second Printing, unarmed fighting's power really derives from the ability to mix things up than pure damage output...
 

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