So, looking over my copy of Keep on the Shadowfell, I am faced with a bit of a problem. My gaming group includes 4 PCs and myself (the DM), and I know that scaling KotS should theoretically be easy -- "just remove one monster or four minions."
However, the way I see it, some encounters should be fine with 4 PCs versus 5 -- just harder. And on certain encounters, I don't want to lose the "flavor" as written -- for example, just removing some minions in a fight that is meant to have a good number of them.
However, if I run most of the encounters as written, and use only one of the plot hooks, the PCs will end up with somewhere in the neighborhood of 5,000 XP each, which I fear might be too much too fast, consdering I'd like to run this as a lead in to H2. There's also the whole, well, TPK thing to consider.
Does anyone have any thoughts on where it might be best to scale things down without losing too much? I am going to do another read through of the adventure tonight and will post my own thoughts a bit later on this evening, but if any of you are contemplating similar dilemmas (and I'm sure there are some of you doing so!), post away so we can compare strategies!
One particular encounter I'm worried about is the [sblock] Blue Slime. I'll probably be looking at 4 level 2 characters trying to take on this thing, and from my perspective it just looks pretty rough. Then again so do several other encounters -- perhaps just because it's easy to visualize how I can deviously utilize the monsters and am not taking into account the no-doubt brilliant strategies my PCs will think up. [/sblock]
However, the way I see it, some encounters should be fine with 4 PCs versus 5 -- just harder. And on certain encounters, I don't want to lose the "flavor" as written -- for example, just removing some minions in a fight that is meant to have a good number of them.
However, if I run most of the encounters as written, and use only one of the plot hooks, the PCs will end up with somewhere in the neighborhood of 5,000 XP each, which I fear might be too much too fast, consdering I'd like to run this as a lead in to H2. There's also the whole, well, TPK thing to consider.
Does anyone have any thoughts on where it might be best to scale things down without losing too much? I am going to do another read through of the adventure tonight and will post my own thoughts a bit later on this evening, but if any of you are contemplating similar dilemmas (and I'm sure there are some of you doing so!), post away so we can compare strategies!
One particular encounter I'm worried about is the [sblock] Blue Slime. I'll probably be looking at 4 level 2 characters trying to take on this thing, and from my perspective it just looks pretty rough. Then again so do several other encounters -- perhaps just because it's easy to visualize how I can deviously utilize the monsters and am not taking into account the no-doubt brilliant strategies my PCs will think up. [/sblock]