With all the talk about the math of 4th Ed being transparant it has occureed to me that rather than removing +X weapons/implements and moving the bonus to characters you could instead perhaps scale items with the level of the character.
To clarify - a flaming sword is a magical weapon but, in the style of a legacy weapon it is +2 in the hands of a 9th level character and a higher plus in the hands of a higher level character (say +4 at 16th).
If you accept magic rings being usable at 11th level - then it is not much of a leap to assume that weapons/implements can have more of their magic released by more experienced characters. This way characters are less likely to 'trade in' old weapons for new ones.
Of course - the nature of magic weapons/implements in 4th Ed may make this idea completely redundant!
To clarify - a flaming sword is a magical weapon but, in the style of a legacy weapon it is +2 in the hands of a 9th level character and a higher plus in the hands of a higher level character (say +4 at 16th).
If you accept magic rings being usable at 11th level - then it is not much of a leap to assume that weapons/implements can have more of their magic released by more experienced characters. This way characters are less likely to 'trade in' old weapons for new ones.
Of course - the nature of magic weapons/implements in 4th Ed may make this idea completely redundant!