Nightfall
Sage of the Scarred Lands
Well mine would be:
Not as many outsiders as you'd think... That is, summoning and bindings are mostly done by those that wish to serve evil powers like fiends.
Focus more on tangible goals, such as creating your own dominion in a place people might not want.
Warped and twisted places where things don't always work the way they are supposed to.
Lesser of the big name creatures (ie an encounter with a Dragon is epic compared to common place)
Undead hordes, they show up a lot.
Spontanous Golems.
Regarding your last question db, I'd say you might want to check out the Player's Guide. They give a better overview. Most people distrust sorcery because it comes from the titans. It's an inborn trait rather than a learning or a history like wizardry. PG: Wizards, Bards and Sorcerers goes into better detail but it's common seen that sorcerers are most often distrusted because they are tainted and most sensible people prefer clerical magic overall anyway.
Barbarians, spiritual warriors that tap into primal forces. Usually seen as uneducated but not necessarily degraded as such unless your from a superior military academy.
Fighters, the everyman aspect of a campaign. Without them and their skill in training, a lot of wars would be shorter and less likely to win.
Wizards, though viewed with skepticism, are considered a little purer since they are taught rather than born with the talent. Plus many people respect (read fear) their power on the battlefield.
Bards, story keepers, teller of tales, and often skilled in the art of diplomacy and occasional sonic attacks.
Sorcerers, see above.
Monks, believed to be trained and taught by one called the Perfected One to help in the fight to bring order out of Chaos
Paladins, holy champions of Corean's will and guidance.
Rangers, kindred woodfolk that live on the borders, helpful at time, fearsome as well. Often found in druidic company. Veshians love them rangers and Viligants.
Rogues, hey depends on what your skill focus is, but everyone needs em.
Clerics, charged with the word of their god, forces of change and bringers of the new order. (If your Titanspawn, you attack them on sight and in large numbers.)
Druids, part titan worshippers at time. Some times just believers in the power nature has. Depends on your PoV, but to most people, it's either you're with Denev, or if not, better have a damn good reason to be around.
Not as many outsiders as you'd think... That is, summoning and bindings are mostly done by those that wish to serve evil powers like fiends.
Focus more on tangible goals, such as creating your own dominion in a place people might not want.
Warped and twisted places where things don't always work the way they are supposed to.
Lesser of the big name creatures (ie an encounter with a Dragon is epic compared to common place)
Undead hordes, they show up a lot.
Spontanous Golems.
Regarding your last question db, I'd say you might want to check out the Player's Guide. They give a better overview. Most people distrust sorcery because it comes from the titans. It's an inborn trait rather than a learning or a history like wizardry. PG: Wizards, Bards and Sorcerers goes into better detail but it's common seen that sorcerers are most often distrusted because they are tainted and most sensible people prefer clerical magic overall anyway.
Barbarians, spiritual warriors that tap into primal forces. Usually seen as uneducated but not necessarily degraded as such unless your from a superior military academy.
Fighters, the everyman aspect of a campaign. Without them and their skill in training, a lot of wars would be shorter and less likely to win.
Wizards, though viewed with skepticism, are considered a little purer since they are taught rather than born with the talent. Plus many people respect (read fear) their power on the battlefield.
Bards, story keepers, teller of tales, and often skilled in the art of diplomacy and occasional sonic attacks.
Sorcerers, see above.
Monks, believed to be trained and taught by one called the Perfected One to help in the fight to bring order out of Chaos
Paladins, holy champions of Corean's will and guidance.
Rangers, kindred woodfolk that live on the borders, helpful at time, fearsome as well. Often found in druidic company. Veshians love them rangers and Viligants.
Rogues, hey depends on what your skill focus is, but everyone needs em.
Clerics, charged with the word of their god, forces of change and bringers of the new order. (If your Titanspawn, you attack them on sight and in large numbers.)
Druids, part titan worshippers at time. Some times just believers in the power nature has. Depends on your PoV, but to most people, it's either you're with Denev, or if not, better have a damn good reason to be around.