No. The fact is that the PC is disabled/unconscious/unable to take further action, and this is the result of HP loss.Fact is, the PC is about to die and that was a result of HP loss.
Whether or not they're about to die hasn't been determined yet. They are wounded.
Sure. But the severity of that physical wound hasn't been determined yet. What has been concretely established is they can no longer fight/take actions.In turn that means that at least some part of the HP loss must have been a physical, potentially mortal, wound.
It works like this:But somehow the character is able to stand up again and be rather fine off without outside help, or after a warlord shouts at him (Are you unconscious at negative HP?). And despite that those things can't heal any physical injury which would lead to this persons death they do.
Character goes to zero HP or below - they go down.
Character fails three death saves - their wounds turned out to be quite severe. They die.
Character makes their death save - their wounds are pretty bad. They're unconscious, but stable/not bleeding out.
Character rolls a 20 on their death save - their wounds weren't as bad as they first appeared to be. Character is stunned for a moment, then gets back up as adrenaline surges through them (think Rocky...).
Character is healed by shouting (ie Warlord) - their wounds weren't as bad as they first appeared, the character is conscious after momentarily blacking out, and quick pep talk is all that's needed to bring them around.
Character is healed by magic - the objective severity of their wounds is irrelevant. God makes them better -mainly by using the resources found in their own bodies, natch.
Note that it's significantly harder to make healing surges/4e healing sound ridiculous than it is to offer perfectly reasonable descriptions of how they work.
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