Raven Crowking
First Post
Actually, it is just as in 3E. If you increase natural healing, Wizards get healed to full health faster then Fighters. Is that what you'd want? For verisimilitude? For balance? For gampeplay? "Hey, Fighters, get off your lazy ass, Mr.Wizard is already fit to blast his enemies".
If the party was waiting until everyone was at full, what difference would it make if X recovered at Y-1, and Z recovered at Y? If you wanted to, you could just as easily say "All remaining damage to all characters is healed after the passage of X days/hours/minutes." Whatever it is you want. Fast healing is laughably easy to set up in D&D 0 to 3.5. Hecek, in 3.0 and 3.5, you can even use the "Fast Healing" quality, adding it to all PCs or all creatures....whatever it is you want.
Speaking of Wizards - what if I'd see spell levels recovering over night as stupid or bad for my game? How would you change the spell recovery rates?
In the case of wizards, spells recover after 8 hours of rest, plus study time, so you have specific numbers you can play with quite easily. For "24-hour" types, like clerics, you just need to use the wizard paradigm and say "4 hours rest," "two hours rest", etc.
This is really, really simple to do in D&D versions 0 to 3.5. I am rather surprised that you would think otherwise?
RC