Cwheeler
First Post
This fork has grown out of a discussion in this thread: http://www.enworld.org/forum/4e-fan-creations-house-rules/258704-mad-science-idea-needs-help.html .
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Looking at the 4e classes and power-sources, it shouldn't be too hard to create a functioning sci-fi reskin of the game.
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Classes
Martial:
Fighter - Soldier
Ranger - Scout
Rogue - Scoundrel
Warlord - Commander
Arcane:
tech-based. They could be based around coplex gadgetry, high-tech weapons, or even nano-machines.
Divine:
Cosmic. These characters have had their powers granted to them by vast, highly evolved intelligences (Similar to the Ultimate Intligence of the Hyperion books)
Primal:
Bio-Tech. The primal characters come from the wild corners of space, and from societies that try to adapt to existing environments, rather than terraform them. They use natural and bio-engineered sybiotes to alter their physical makeup and exert controll over their surroundings.
Psionic:
Ummm, do I really need to explain this one?
A couple of the classes will proabably need some revisions to some class features, and a few may need a new build (ranged builds for the martial classes, specifically)
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Races
This should be an easy job - either reskin the existing races, or create a new set of core ones.
A few ideas:
Devas: Creatures created by the Ultimate Intlegences, with the ability to tap into their limitless intelect.
Eladrin: Creatures that have become masters of physical space: able to warp the world around them (Much like the warpsmiths from Alan Moore's Miricalman)
Warforged: Robots! Either independantly created androids, or members of the techno-core.
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Equipment
Mele weapons can remain, and it shouldn't be too hard to create some basic ranged weapons (there have been a few attempts on this forum already)
Magical weapons and armor can easily be converted into high-quality technology, and warforged components would make a good basis for cybernetic grafts & implants.
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Combat
Some basic rules for high and low gravity situations, as well as rules for 3d movement and combat for Zero G situations.
Existing vehicle rules may be convertable for spaceship battles.
------
If anyone has any ideas or thoughts, please share them!
------
Looking at the 4e classes and power-sources, it shouldn't be too hard to create a functioning sci-fi reskin of the game.
------
Classes
Martial:
Fighter - Soldier
Ranger - Scout
Rogue - Scoundrel
Warlord - Commander
Arcane:
tech-based. They could be based around coplex gadgetry, high-tech weapons, or even nano-machines.
Divine:
Cosmic. These characters have had their powers granted to them by vast, highly evolved intelligences (Similar to the Ultimate Intligence of the Hyperion books)
Primal:
Bio-Tech. The primal characters come from the wild corners of space, and from societies that try to adapt to existing environments, rather than terraform them. They use natural and bio-engineered sybiotes to alter their physical makeup and exert controll over their surroundings.
Psionic:
Ummm, do I really need to explain this one?
A couple of the classes will proabably need some revisions to some class features, and a few may need a new build (ranged builds for the martial classes, specifically)
------
Races
This should be an easy job - either reskin the existing races, or create a new set of core ones.
A few ideas:
Devas: Creatures created by the Ultimate Intlegences, with the ability to tap into their limitless intelect.
Eladrin: Creatures that have become masters of physical space: able to warp the world around them (Much like the warpsmiths from Alan Moore's Miricalman)
Warforged: Robots! Either independantly created androids, or members of the techno-core.
------
Equipment
Mele weapons can remain, and it shouldn't be too hard to create some basic ranged weapons (there have been a few attempts on this forum already)
Magical weapons and armor can easily be converted into high-quality technology, and warforged components would make a good basis for cybernetic grafts & implants.
------
Combat
Some basic rules for high and low gravity situations, as well as rules for 3d movement and combat for Zero G situations.
Existing vehicle rules may be convertable for spaceship battles.
------
If anyone has any ideas or thoughts, please share them!