Aaron2 said:
This isn't a question of people "caring" enough to learn. Much of the basis of the d20 rules has never been written down. The peeps have to resort to attempting to reverse engineer or to divine what is implied or inferred, lest they be called ignorant.
"Feat X is bad because of design descision B that is implied by rule Z."
Is there a design basis that results in Sneak Attacks v Undead being a bad idea? If so, how the F are we supposed to know it?! My guess would be that the creature's CR as based on certain immunities. But that's only a guess, which is the best I can do.
Excellent point! Sometimes I think that if we knew *why* the rules
were in place (outside of those rules where WOTC said so), then
we could make better decisions about whether to include feats
or not.
If, f'rinstace, we knew how many "points" in character construction
sneak attack cost, or why undead aren't included, we could
decide "Ok, I'll include the Ghost Touch Feat to allow the thief
to sneak attack undead because my campaign is undead-heavy,
but I'll remove/forbid/adjust the Dodge ability and add in a disadvantage/
taint/etc....because Ghost Touch is 10 points, Dodge is 7, etc...."
Yeah, it's a lot of numbers and pre-work and crap but you only
would have to do it once -- _if_ it was appropriate for your
campaign. Otherwise, just go vanilla.
And please, no "Well, Dave, if you don't like it, go to GURPS, etc."
I love the game, but like a hacker, would love to tweak once in a while.