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Season 4 Curse of Strahd and Adventurers League
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<blockquote data-quote="Steve_MND" data-source="post: 6803544" data-attributes="member: 6801314"><p>Or, to put it another way, people who cheat are, well, still going to cheat, and the rules that have been added are really only going to inconvenience the non-cheaters. Which is a shame. AL is such a conflicting mess of rules and non-rules. You can't mix and match certain rules sets, but they won't make official rulings on game issues. They require you not to play certain mods until you've finished with others, but it is literally impossible to regulate it. It is so hard as it is sometimes to get new people running with AL, and then more stuff like this is just layered on. It's exhausting sometimes.</p><p></p><p></p><p></p><p>Which again, is a shame, because that means for virtually everyone <em>but </em>the one character you start with in the new Ravenloft mods, Season 4 of Adventurer's League is on pause, because if you bring an existing character into it, he's stuck in there until circumstances allow him to leave (unless you cheat, of course). Regardless of the issues on leveling, skipping around, pushing the boundaries, etc. that some people are using to defend this approach, I think that's a poor direction to be taking in an ongoing, established campaign with a storyline that people have already invested time and effort in with their various pre-existing characters.</p><p></p><p>As far as I see it, Madness as a campaign mechanic is great, but <em>only </em>if it's integral from the beginning. Similarly, some sort of weird Ravenloft mists/trapped thing is also great, but again, <em>only </em>if it's integral from the beginning. Splashing either into an already-established campaign that's not based around them is awkward, at best, and discouraging to players at worst.</p><p></p><p>I understand it from a "hey, WotC wants us to buy their books, so, hey, here's more stuff we are required to add to the AL for marketing," but that doesn't mean I agree with it, or agree with the way it looks to be implemented. We'll see how things shake out by March, I suppose.</p></blockquote><p></p>
[QUOTE="Steve_MND, post: 6803544, member: 6801314"] Or, to put it another way, people who cheat are, well, still going to cheat, and the rules that have been added are really only going to inconvenience the non-cheaters. Which is a shame. AL is such a conflicting mess of rules and non-rules. You can't mix and match certain rules sets, but they won't make official rulings on game issues. They require you not to play certain mods until you've finished with others, but it is literally impossible to regulate it. It is so hard as it is sometimes to get new people running with AL, and then more stuff like this is just layered on. It's exhausting sometimes. Which again, is a shame, because that means for virtually everyone [I]but [/I]the one character you start with in the new Ravenloft mods, Season 4 of Adventurer's League is on pause, because if you bring an existing character into it, he's stuck in there until circumstances allow him to leave (unless you cheat, of course). Regardless of the issues on leveling, skipping around, pushing the boundaries, etc. that some people are using to defend this approach, I think that's a poor direction to be taking in an ongoing, established campaign with a storyline that people have already invested time and effort in with their various pre-existing characters. As far as I see it, Madness as a campaign mechanic is great, but [I]only [/I]if it's integral from the beginning. Similarly, some sort of weird Ravenloft mists/trapped thing is also great, but again, [I]only [/I]if it's integral from the beginning. Splashing either into an already-established campaign that's not based around them is awkward, at best, and discouraging to players at worst. I understand it from a "hey, WotC wants us to buy their books, so, hey, here's more stuff we are required to add to the AL for marketing," but that doesn't mean I agree with it, or agree with the way it looks to be implemented. We'll see how things shake out by March, I suppose. [/QUOTE]
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