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Sebastian O's Wizard's Amulet - Organization Thread

Rhun

First Post
Sebastian O said:
edit: Weird, I thought for sure I had added Rhun's name to the list this morning...but it's not there now. Huh. Well, first to be added, then. Sorry, Rhun.

It is all good. I'm just glad you didn't forget me completely.
 

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Tric

First Post
Alright, cool. :) If there's anything about my character that you want me to redo/reconsider, then speak up. If you like him and want him in the adventure, then you should probably think through what the source and meaning of his powers are. Of course, I could do it, but I'm not sure it's my place to know stuff like that.

Thanks.
 
Last edited:

Sebastian O

First Post
Okay, everyone. I have added all the concepts to the list above. If you see anything that looks incorrect up there, please let me know.

Several of you asked if this or that would be allowable (warlock class, stuff from Races of the Wild, earth genasi come to mind)...if it's up there on the list, then yes, it is fine. Racial substitution levels are fine, as well.

Voadam: I don't know anything about the products from TheLe, Mob United, or Throwing Dice Games. If you can provide some more information about the rules that interest you, I can offer an answer as to whether they would be allowed. There is nothing about any of those publishers which would cause me to immediately rule them out, however. I will also tell you that I rather like Savage Species-style racial 'level' progressions, so if you want to try a non-standard race, that should work well. I may say yes or no, however, depending on whether I think a particular race will work well in the campaign.

Tric: I'll give some consideration to the source of your character's powers if he gets picked up for the game. Still, you should know that I plan to stick fairly closely to the material in the modules, without adding on a whole lot. So, that type of plot thread is not likely to wind up being very important to the game as a whole.

Everyone: Keep the ideas and questions coming! :D
 


FreeXenon

American Male (he/him); INTP ADHD Introverted Geek
Sebastian O said:
Stats will be by point buy, probably using 32 points. Starting gold will be the maximum allowable according to the chosen class.

I'm not quite sure how to respond to the house rules part of your question...is there anything specific you'd like to know?

How does the point-buy system work? I have never used that. :uhoh:

Some examples hosue rules that I use are listed below:
[sblock]My General House Rules
We can use my following house rules or go house-rule-less or something else. As you prefer.

'Everyone will suck equally' stats: 18, 16, 14, 14, 12, 10

Class SKills:
Once a Class Skill always a Class Skill

Skill Points:
Take 2 extra skill points per level with a total of 8 for first level. Cross Class skills can be taken for 1 point per rank instead of the normal 2 per rank, but you are still limited by the cross class maximum. This is preferably for skills that will round the character out: professions, knowledges, crafts, and cross-class skills, but it does not have to be.

Fighters:
Fighters do not automatically gain Heavy Armor proficiency at first level. Instead they gain a second bonus feat that must be drawn from this list: Weapon Finesse, Point Blank Shot, Exotic Weapon Proficiency, or Heavy Armor Proficiency. This allows the fighter to start off with a fairly clear archetype (swashbuckler, archer, master of unusual weapons, or tank) from the get-go.


Additional Feats or Feat Changes


Armored Specialist (class - armor type) [Fighter, General]:
Requisites: proficiency with the appropriate armor and a class whose features are limited by wearing armor; for Light Armor and Shields: BAB +1; Medium Armor: BAB +3; Heavy Armor: BAB +6; Exotic Armors and Shields: BAB +10;

Benefit: Choose a class that has class features that are limited when wearing armor when you select this feat. This class may now use those limited class features in armor of the lowest type that you are currently limited in.

Special: This feat may be taken multiple times. Each time it applies to a class whose features are currently limited by armor use, and each applies to the lowest level of armor that limits the class abilities

Example: A fighter/wizard could take Armored Specialist (Wizard - Light & Shields) to be able to cast spells in light armor.

A cleric/ranger could take Armored Specialist (Ranger - Medium) to wear medium armor and use their ranger abilities.

Toughness: Act as Improved Toughness with a minimum of a 3 hp gain.

Misc. Rules
Changes in intelligence are completely retroactive
Hit Points: Max for first and then half or better from then on
Feat Acquisition: you may use the feat that you gain as a part of level advancement for PrC requisites for that level[/sblock]

Voadam - good to see you around!! :D Oh , how I miss 'He of the clanging armor.'
 

Sebastian O

First Post
Xenon:

Ah, I see. No, as far as house rules, I am more of a by-the-books guy...at least insofar as character creation goes. There will be some things that crop up later that aren't necessarily by the book, but I don't know if I'd call them 'house rules'. Examples....I don't track normal ammunition, I don't track money spent on meals and drinks (within reason), I don't worry too much about encumbrance (within reason), I make identifying items easier than the RAW allows for...that sort of thing, just to reduce the bookkeeping and tedium.

Some house rules may pop up during combat as well. But, for character creation, let's stick to the rules as written.

Now, Point Buy works like this. All ability scores start at 8, then you spend points to purchase a score higher than 8, according to this scale.

9 - 1 pt
10 - 2 pts
11 - 3 pts
12 - 4 pts
13 - 5 pts
14 - 6 pts
15 - 8 pts
16 - 10 pts
17 - 13 pts
18 - 16 pts.

For this game, you can spend 32 points to increase the character's stats. Racial modifiers must still be applied after the points are spent. Hopefully, that is an adequate explanation.
 


Voadam

Legend
Concepts

1 Acota race from Races of Umbragia by Jagged Edge Games. Magically-created ape/human hybrids who rebelled and became their own independent savage race. Generally generous and kind-hearted, though savage when feel betrayed. Game stats are +0 LA, +4 str, -2 int, wis, cha, base speed 40 ft., can't cast arcane spells, all skills are cross class, gain +2 bonus on certain outdoor skills, con bonus as natural armor, roll HD twice and take best roll instead of once, favored class barbarian.

Thinking a barbarian variant from Unorthodox barbarians, though I want to look them over more first before picking a specific variant (will provide details when I decide).

A crude, unskilled, melee combat bruiser though good hearted.

2 Drow +0 LA racial class from the WotC website savage class progression articles, going for wizard with one of the Unorthodox Witch new wizard specialties, have to look them over more too but there is a ghost summoner (like a medium) variant with a madness track downside.

A lone drow wizard whose minor house came out on the wrong end of inter-drow politics, necessitating flight to the surface world and searching for a living using his magics (adventuring).

3 drow racial variant using the OGL Thief from Mob United, a type of rogue variant with 1/1 BAB d8 HD, but 6 skill points, no trap abilities, and delayed other rogue abilities (evasion 3 uncanny dodge 5/10).
 

Voadam

Legend
Concepts cont'd

4 brass dragon using the class progression from Dragon 320. A young hatchling whose egg was stolen from its desert clutch and travelled far and wide his last owners being slaughtered while traveling, the killers not knowing what a prize the egg truly was. He hatched then in the midst of a ruined caravan with only his inborn draconic knowledge and nature to guide him throughout the world. This dragon of innate goodness now tries to make his way in a strange world.
 

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