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Sebastian O's Wizard's Amulet - Organization Thread

Insight

Adventurer
Reginald Darkington, for all intents and purposes, is done. Everyone, please read the end of the "Background in Brief" section on my character to learn more about what we're doing and how we got together.
 

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Sebastian O

First Post
I just wanted to echo Insight's statement about the background he has written up on his char. sheet in the RG. Please build off of that for your own character's b/g. If you want to work together to establish a prior relationship with Reginald, that's fine. Or, you could just have met in response to his call for adventurers to accompany him on his trip to Fairhill and the keep.

EDIT: I'll be looking carefully over the nuts and bolts of the character sheets for Reginald and Virashil sometime this weekend.
 
Last edited:

Sebastian O

First Post
Insight,

It looks like you short-changed yourself on the point buy for Reginald's stats.

Remember, these are the values for the point buy

8 is free
9 costs 1 pt
10 costs 2 pts
11 costs 3 pts
12 costs 4 pts
13 costs 5 pts
14 costs 6 pts
15 costs 8 pts
16 costs 10 pts
17 costs 13 pts
18 costs 16 pts

It appears that you overpaid for your 15 and 16. I'll wait for you to revisit these numbers before I review more of Reginald's sheet.
 

Sebastian O

First Post
s@squ@tch:

Can you add some information about the Draconic Heritage feat to Virashil's character sheet, since it is not in the SRD? What benefit does it confer?

Thanks!
 

s@squ@tch

First Post
No problem. I'll put it in. Here it is from Crystalkeep:

Draconic Heritage
[Draconic]
(Complete Arcane p77)
Sorcerer level 1st Choose one of the following types of Dragons.
1. Gain the listed skill as an in-class skill.
2. You receive a +1 bonus per Draconic feat on save vs. Sleep, Paralysis, & spells of the listed Energy Type.
Dragon Energy Type Skill
Silver Cold Disguise
 

Insight

Adventurer
Sebastian O said:
Insight,

It looks like you short-changed yourself on the point buy for Reginald's stats.

Remember, these are the values for the point buy

8 is free
9 costs 1 pt
10 costs 2 pts
11 costs 3 pts
12 costs 4 pts
13 costs 5 pts
14 costs 6 pts
15 costs 8 pts
16 costs 10 pts
17 costs 13 pts
18 costs 16 pts

It appears that you overpaid for your 15 and 16. I'll wait for you to revisit these numbers before I review more of Reginald's sheet.

Great, thanks. I was doing the ability scores at work, where I don't have access to the books, and was trying to do the point buy from memory. Obviously, memory didn't serve me correctly there :D

Changed the 15 to a 16 and the 16 to a 17, and also moved some skill pts around to better reflect Reg's background.
 

Sebastian O

First Post
s@squ@tch:

Thanks for posting the info for the Draconic Heritage feat. I've gone over the rest of the sheet for Virashil, and I see a few more discrepancies. Once these points are addressed, she will be done...

Spells per day should be: 5/4 (includes one extra 1st level spell for high CHA)

Number of spells Known should be: 4/2

Tumble should be +4 total, because it's a cross-class skill.

Thanks!
 

Voadam

Legend
Sebastian,

Is the dover race from Oathbound's Wildwood OK?

[sblock]Dover
Dovers are noble, bipedal canines with a profound
love of nature. Most dovers instinctively
gravitate toward the primeval forests and jungles
of Wildwood where they comprise the largest
percentage of the domain’s humanoid population,
whereas the minority settles in the tamer
woodlands of Anvil or the cosmopolitan centers of
Penance. Many humanoids believe that they are an
intelligent offshoot of the common wolf or an
evolved form of werewolf based upon their lupine
facial features and their highly sociable nature.
Dovers are a unique synthesis of humanoid and
canine physiology. Dovers walk upright, and they
have opposable thumbs; however the remainder of
their anatomy is distinctly canine. A thick layer
of fur, usually brown or black in color, covers
their entire body including their stubby,
seemingly vestigial tail. In contrast to their
delicately structured hands and dexterous digits,
the dovers’ feet are very similar to a wolf’s paw.
These distinctly different appendages enable them
to enjoy the benefits attributable to both
species, allowing the dover to grasp and
manipulate objects with his humanoid hands while
his nimble paws grant him added traction and speed
when moving through wilderness areas. The typical
dover reaches a height of 5 ½ feet and weighs
around 140 pounds.

Racial Traits:
• Dovers are Medium creatures; therefore their
attack rolls and AC are unaffected by their size.
Their base speed is 30 ft.
• Dovers are humanoids (canine).
• +4 racial bonus to Listen checks
• The dover’s bite delivers 1d6 points of damage
and is considered a natural weapon.
• Dovers are born ambidextrous; therefore they
automatically start their careers with the
Two-Weapon Fighting feat even if they do not meet
the feat’s prerequisites.
• Scent
• Dovers reach middle age at 32, old age at 48 and
venerable at 64.
• Automatic Languages: Canine; Bonus Languages:
select from Common, Draconic, Druidic, Elven,
Feline, Green, Gnoll, and Sylvan.
• Favored Class: Ranger
[/sblock]
 

Rhun

First Post
FYI Sebastian...

I'm still working on my PC. But he should be ready in the next couple of days. Having a hard time picking feats. :)
 

s@squ@tch

First Post
Spells per day should be: 5/4 (includes one extra 1st level spell for high CHA)

Number of spells Known should be: 4/2

Tumble should be +4 total, because it's a cross-class skill.

Thanks -- For some reason, I thought I was a 2nd level Sorc already with a level of rogue!

All fixed now.
 

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