Second 5th Edition Survey! Plus Results of the First Survey: The Ranger Gets Some Attention!

A new survey is up on the official D&D website. It looks like its covering the classes not in the last survey and the recent Eberron material. WotC also reports on what was learned from the last survey. "For our second survey, we’re focused on the final six classes in the game and the Eberron material that we rolled out in last month’s Unearthed Arcana. If you haven’t looked at that article and want to provide feedback, read it over and come back to the survey later. Even if you don’t have a chance to use the Eberron material in your game, your reactions to it are helpful. You can also skip over the Eberron questions if you don’t want to give feedback on that material."

A new survey is up on the official D&D website. It looks like its covering the classes not in the last survey and the recent Eberron material. WotC also reports on what was learned from the last survey. "For our second survey, we’re focused on the final six classes in the game and the Eberron material that we rolled out in last month’s Unearthed Arcana. If you haven’t looked at that article and want to provide feedback, read it over and come back to the survey later. Even if you don’t have a chance to use the Eberron material in your game, your reactions to it are helpful. You can also skip over the Eberron questions if you don’t want to give feedback on that material."

Here's the overall feedback from the first survey:

"So, what did we learn from our last survey? Let’s take a look at some trends:

To start with, there are a lot of you. We had more people respond to this survey than any of our playtest surveys. A lot of people are into D&D these days!

There are a lot of new players and DMs out there. Welcome to D&D!

You are playing the game in droves. Only about 10 percent of you have read the books without yet playing.

Your campaigns are just getting started. Most of you are playing at 6th level and below.

You love the fifth edition of Dungeons & Dragons, and we’re overjoyed to be able to write that. The overall assessment was incredibly positive, surpassing our results from the playtest by a significant margin."


The ranger, in particular, is getting some focus:

"To start with, a majority of players and Dungeon Masters are happy with the ranger overall. The game as a whole is grading well, so we don’t want to make a huge, sudden change to that class. But taking a deeper dive into the ranger, we can see that favored enemy and the beast master archetype received the lowest ratings. Our next step is to take a closer look at why that is.

We’ll start with an internal assessment mixed with feedback from our closed circle of testers. From there, we’ll work up some options and present them to you, most likely in the Unearthed Arcana column. That process allows us to determine if the track we’re on answers your concerns with the class.

The critical step is making sure that any changes we make genuinely improve the class. Remember, plenty of people are happy with the ranger, so any changes need to cover a number of options:

People who like the ranger as it is can simply keep playing their current characters.

People who don’t like the ranger should feel as though the new options allow them to play the ranger they want to create.

The new options are exactly that—new choices for ranger players to select from, as opposed to a rewrite of the Player’s Handbook.

DMs should always feel that they can take or leave the new options, just like any other material in the game beyond the Basic Rules."


Hop on over here to take the new survey!
 

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Celtavian

Dragon Lord
Glad they're looking at the Ranger and Beastmaster archetype. It's unnecessarily weak. I hope they're willing to update the game when making improvements. I love changes that improve the game even if I have to buy new books or download errata.
 

Staffan

Legend
Hmm. I just had an idea for how to combine the buff-focused Artificer with the Concentration-based buffs of 5e. What if the act of imbuing the buff spell into an item that the recipient have to wear/wield transferred the concentration over to the user instead of the caster? Possibly also at the expense of an attunement slot on the part of the recipient.
 

Paraxis

Explorer
They could add a spell to the ranger list, something like

COMPANION LINK
1ST-LEVEL ENCHANTMENT

Casting Time: 1 action
Range: 30 feet
Components:
V, S
Duration: 8 hours or until you or your animal companion go unconcious

You strengthen your bond with your animal companion, while this spell is in effect your animal gets it's own action and move on your turn you no longer use your actions to command it. The mental link allows for you to sense the world through your companion. Any spell that targets you also targets your animal companion, unless you don't want it too. So if someone heals you both you and your animal companion recover lost hit points.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you add 4 hours to the duration per spell slot over 1st.
 

Remathilis

Legend
I honestly don't like the sorcerer as a class but it and the Wizard need a "regular" version for those who don't want to specialize.

Sorcerer, I kinda agree with (or at least some additional non-dragon/chaos bloodlines. C'mon WotC, where is my elementalist/storm mage?) but I can't see what you'd give a non-specialized wizard. They lose nothing for specializing, and I don't see what powers you'd give them. Maybe the artificer subclass could be the wizard "nonspecialist" one?
 

Moorcrys

Explorer
I also wrote about issues I've encountered with the cornerstone feature of the path of the berserker barbarian and how it costs exhaustion levels, a condition that seems to be about as easy to remove as petrification in 5e.
 

Zaran

Adventurer
Sorcerer, I kinda agree with (or at least some additional non-dragon/chaos bloodlines. C'mon WotC, where is my elementalist/storm mage?) but I can't see what you'd give a non-specialized wizard. They lose nothing for specializing, and I don't see what powers you'd give them. Maybe the artificer subclass could be the wizard "nonspecialist" one?

Just like there was a generalist wizard in every other edition and in the playtest as well. Just because there are no negatives doesn't mean I want to be known as Conjurer or an Evoker. I just want to be a wizard. I think they could have metamagics like the Sorcerer gets and maybe an extra feat but are not good at any particular school. Or I would be happy with an extra spell slot for each spell level.
 

Remathilis

Legend
Just like there was a generalist wizard in every other edition and in the playtest as well. Just because there are no negatives doesn't mean I want to be known as Conjurer or an Evoker. I just want to be a wizard. I think they could have metamagics like the Sorcerer gets and maybe an extra feat but are not good at any particular school. Or I would be happy with an extra spell slot for each spell level.

Metamagic is one of the few perks sorcerers get. Giving it to wizards makes sorcerers inferior in every way. And extra spell slots would be the wizard would dominate every other caster class.

I get your pain, but I can't think of something to give "generalist" that doesn't end up being a watered down specialist or overpowered as heck!
 


Zaran

Adventurer
Metamagic is one of the few perks sorcerers get. Giving it to wizards makes sorcerers inferior in every way. And extra spell slots would be the wizard would dominate every other caster class.

I get your pain, but I can't think of something to give "generalist" that doesn't end up being a watered down specialist or overpowered as heck!

That's why I'm not a designer.
 

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