You might give my
Mightier than the Sword PbP a glance - specifically the last 10 posts or so. This link will take you to a few posts prior to the latest combat so you can get a flavor of what is happening in game. We've just begun the combat, actually. I'll admit that this combat is unusual because it is a large combat in which all of the PCs are a minimum of 30 feet from each other and thus can't necessarily see exactly what is happening in the others' areas. [I should add that I normally don't give each player a seperate Sblock - just happens that in this battle that is the easiest way to seperate what each character is aware of since they are so far apart.] But, it might make for an interesting example on how I use a battlegrid/narrative style combination. If you want an example of a more typical combat, look in the beginning, you should be able to find a round by round battle involving only the players and a single foe, for example.
What I do: If you use the code function in conjunction with the sblock function you can put up some basic battlemaps.
I also play in a game under FreeXenon called Aundair's Sorrow. He takes a different approach. He uploads small jpeg pictures of the battlegrid for us to see. I prefer a simpler battlegrid simply because uploading a picture no doubt takes up more memory on the server and it means I have to flip between screens to see it. However, I'll freely admit that FreeXenon's battlemaps are much easier to follow than my own!
Anyway, if you are curious go ahead and look at the Mightier than the Sword game. If you want to ask my players about their impressions of the style, feel free to do so in the
OOC thread - just please don't post in the IC thread! My players are Bront, Keia, and Fenris ... pretty top notch players in my book.
I'd explain more here, but I think you'd really be better off just seeing what I do rather than reading my description of it.