OK folks,
I don't want my personal story to go on for hours, so I'll try and boil it down to my root question here at the start:
Does there exist any sort of modules designed to level up characters no more than two levels at a time...all the way up to 30?
Why I ask (for those with time to read details):
I am a 30 year old DM with a large set of fairweather D&D buddies who want to play, but have gaps in their commitment. All accounted for, I have roughly 12 people who want to on again, off again, play.
I can only sacrifice two full weekend days a month to run D&D, and that's only because my wife wants to play (I'm blessed).
So what I want to do is this. Run a campaign around a wizard who hires mercenaries to do his bidding. He will send groups of 5 out to go do various quests. These quests are to unfold over the course of a day, and should end with a completed task, and my players (the mercenaries) advancing no more than two levels.
Lets say I have two all day Saturday games this October. The first game I would have sign ups, and take the first 5 buddies that want to play. I would put them through a one off that progresses them from level 1 to level 3. The next October game, I would allow a different set of 5 buddies to run a different one off that also takes them from 1 to 3. In November, I would mix up the buddies, and run two one offs, that leveled the players to 5...and so on.
In the odd event of me not filling both games, I would let folks that previously ran, run an alt character, or the same character with no XP gain. For those who miss a month or two, I would auto level their character, but give them minimum gear. This way those who attend more, get the most/best gear.
There seems to be plenty of 1-10 campaigns that I feel I could run in a solid 12 hour game day and advance the players 2 levels. It is past 10 that I see the problems begin to form. Does anyone know of any module content that could push me through to 30...twice basically.
I know of course, I could always begin writing all of this content, but my time is increasingly limited, so I'm looking for any guidance here.
In a perfect world, I would only level one level per session, but I have yet to see anything so "bite sized".
Thanks for any input!
I don't want my personal story to go on for hours, so I'll try and boil it down to my root question here at the start:
Does there exist any sort of modules designed to level up characters no more than two levels at a time...all the way up to 30?
Why I ask (for those with time to read details):
I am a 30 year old DM with a large set of fairweather D&D buddies who want to play, but have gaps in their commitment. All accounted for, I have roughly 12 people who want to on again, off again, play.
I can only sacrifice two full weekend days a month to run D&D, and that's only because my wife wants to play (I'm blessed).
So what I want to do is this. Run a campaign around a wizard who hires mercenaries to do his bidding. He will send groups of 5 out to go do various quests. These quests are to unfold over the course of a day, and should end with a completed task, and my players (the mercenaries) advancing no more than two levels.
Lets say I have two all day Saturday games this October. The first game I would have sign ups, and take the first 5 buddies that want to play. I would put them through a one off that progresses them from level 1 to level 3. The next October game, I would allow a different set of 5 buddies to run a different one off that also takes them from 1 to 3. In November, I would mix up the buddies, and run two one offs, that leveled the players to 5...and so on.
In the odd event of me not filling both games, I would let folks that previously ran, run an alt character, or the same character with no XP gain. For those who miss a month or two, I would auto level their character, but give them minimum gear. This way those who attend more, get the most/best gear.
There seems to be plenty of 1-10 campaigns that I feel I could run in a solid 12 hour game day and advance the players 2 levels. It is past 10 that I see the problems begin to form. Does anyone know of any module content that could push me through to 30...twice basically.
I know of course, I could always begin writing all of this content, but my time is increasingly limited, so I'm looking for any guidance here.
In a perfect world, I would only level one level per session, but I have yet to see anything so "bite sized".
Thanks for any input!