Neonchameleon
Legend
I hadn't actually read this.
You can play a half-assed unbalanced version of 4e with lukewarm flavour, very limited kinaesthetic combat, weak tactical combat and broken resource management in 5e. You can play hardcore dungeon crawling in 4e - just ask the 4thcore folks. You can play survival horror in 4e very easily and it works better than in any other D&D - you just keep the pressure on to prevent short rests. And you do all this with precisely no house rules although I favour one (8 hours for recovery of all spells and hp was a mistake).
Further 4e is better at high combat adventure paths with setpiece combats of the sort put out starting with DL1 and regularly put out by Paizo than the systems they were written for are. You simply don't get the campaign-breaking magic in 4e that you do especially in 3.X. You've no need of the immersion breaking Obscure Death Rule from Dragonlance.
Where 4e really struggles is in a few places.
1: Combat stomps. (That Keep on the Shadowfell has from memory 17 combats in a row is what dooms it. 4e does epic setpiece combats brilliantly but they should be dessert not the maincourse).
2: Dungeon crawls with regular small combats. 4e does the small attritional combat very badly.
3: The King part of Adventurer/Conqueror/King. Something that was dropped by 3.0
4: World ruling wizards in the 3.X mold.
5: Extended rests should never have been 8 hours by default. (This applies to all modes of D&D - the wizard getting all their spells back in 8 hours is something that causes problems all over the place).
No. Which is why I own multiple systems. Both D&D and not. The day D&D does Monsterhearts or Fiasco as well as either of those systems I'll give up on any idea that it's D&D. But multiple systems is part of the point. I'd rather distinct systems that do what they do well than a mish-mash that does a lot of things badly.
Also 5e is worse at being 4e than 4e is at being 3.5. 4e took one of the dominant playstyles 3.5 tried for and did it really well. It also, as I've mentioned, does quite a lot of things better than other editions. 4e fails to be the hardcore dungeon crawler of oD&D, BECMI, or even 1e. And doesn't even try. Because it knew that you can't have one game that's all things to all people and make it good at them.
You can build a 4E style game out of 5E, by actually reading the DMG and choosing your options, but you can’t do the reverse with 4E for any other style.
You can play a half-assed unbalanced version of 4e with lukewarm flavour, very limited kinaesthetic combat, weak tactical combat and broken resource management in 5e. You can play hardcore dungeon crawling in 4e - just ask the 4thcore folks. You can play survival horror in 4e very easily and it works better than in any other D&D - you just keep the pressure on to prevent short rests. And you do all this with precisely no house rules although I favour one (8 hours for recovery of all spells and hp was a mistake).
Further 4e is better at high combat adventure paths with setpiece combats of the sort put out starting with DL1 and regularly put out by Paizo than the systems they were written for are. You simply don't get the campaign-breaking magic in 4e that you do especially in 3.X. You've no need of the immersion breaking Obscure Death Rule from Dragonlance.
Where 4e really struggles is in a few places.
1: Combat stomps. (That Keep on the Shadowfell has from memory 17 combats in a row is what dooms it. 4e does epic setpiece combats brilliantly but they should be dessert not the maincourse).
2: Dungeon crawls with regular small combats. 4e does the small attritional combat very badly.
3: The King part of Adventurer/Conqueror/King. Something that was dropped by 3.0
4: World ruling wizards in the 3.X mold.
5: Extended rests should never have been 8 hours by default. (This applies to all modes of D&D - the wizard getting all their spells back in 8 hours is something that causes problems all over the place).
Would you only be happy if all gamers were forced to play in the One True Way that is 4E?
No. Which is why I own multiple systems. Both D&D and not. The day D&D does Monsterhearts or Fiasco as well as either of those systems I'll give up on any idea that it's D&D. But multiple systems is part of the point. I'd rather distinct systems that do what they do well than a mish-mash that does a lot of things badly.
Also 5e is worse at being 4e than 4e is at being 3.5. 4e took one of the dominant playstyles 3.5 tried for and did it really well. It also, as I've mentioned, does quite a lot of things better than other editions. 4e fails to be the hardcore dungeon crawler of oD&D, BECMI, or even 1e. And doesn't even try. Because it knew that you can't have one game that's all things to all people and make it good at them.