Gort
Explorer
So, I've heard a little bit about the game Hackmaster, took a look on their site and it looks very much like OD&D. I am very attracted to the "GMs versus the players" mode of play, but I don't gather how it works exactly.
Normally, "GM versus the players" type thinking leads to the GM splatting the players in short order. What in the Hackmaster game prevents this? Are there rules on what the GM is allowed to use, or what they're allowed to do? If it's just self-restraint, the game's the same as normal D&D, and I already shelled out for that
Next thing I worry about - D&D has come a long way since first edition, and I think it's a far better game for it. Will I be jarred by how old Hackmaster is? I'm just going by the art on the front really, as I can't find too much solid information on the mechanics, but I did notice a few throwbacks to 2nd ed on their website (things like having percentage chances to spot traps and that stuff). Does this stuff get in the way a lot?
Finally, does anyone here still run Hackmaster regularly and have any tips to running a good game or any general input on the rules as a whole?
Normally, "GM versus the players" type thinking leads to the GM splatting the players in short order. What in the Hackmaster game prevents this? Are there rules on what the GM is allowed to use, or what they're allowed to do? If it's just self-restraint, the game's the same as normal D&D, and I already shelled out for that
Next thing I worry about - D&D has come a long way since first edition, and I think it's a far better game for it. Will I be jarred by how old Hackmaster is? I'm just going by the art on the front really, as I can't find too much solid information on the mechanics, but I did notice a few throwbacks to 2nd ed on their website (things like having percentage chances to spot traps and that stuff). Does this stuff get in the way a lot?
Finally, does anyone here still run Hackmaster regularly and have any tips to running a good game or any general input on the rules as a whole?