Blue
Ravenous Bugblatter Beast of Traal
The 7th Sea Kickstarter is ticking down, it's doing remarkibly well and it looks like it's a great value. I've never had the opportunity to play the original 7th Sea - tell me about the game.
I think I'm sold on the setting, though feel free to highlight coolness from that. I'm interested in how the system promotes the theme.
Thanks for your thoughts.
I think I'm sold on the setting, though feel free to highlight coolness from that. I'm interested in how the system promotes the theme.
- How did the rules mechanically encourage swashbuckler antics?
- How well can it support the sort of crazy-creative action you see/read about, swinging from yardarms, balancing on a cannon barrel while fencing, etc.
- ^^ Does that take a lot of table time?
- What did they do to help get rid of the risk-adverse cautious play that we often see in other RPGs.
- ^^ Is a character more at risk if you play to the genre and do over-the-top swashbuckling maneuvers or are they rewarded for playing to trope?
- Does it play fast and light or crunchy and detailed?
Thanks for your thoughts.