Mercurius
Legend
Short background: My group has been on hiatus for about a year and we plan on starting in January, using the 5E playtest rules. I'm creating a homebrew world and am looking for adventure ideas to mine, possibly even run segments of. The region will be a classic temperate sparsely populated region ala FR's the North or Dalelands or Golarion's Varisia.
I do have a few Adventure Path books but have only skimmed them. So far Rise of the Runelords and Shattered Star appeal to me most, but I'm open to recommendations. The Worldwound is also tempting, but is quite a bit different than my original intention. As I said, I may or may not use the adventure whole sale, or I might take parts, or I might heavily modify, etc. I will be using 5E playtest rules.
Anyhow, sell me on an Adventure Path! Which are your favorites and why?
I do have a few Adventure Path books but have only skimmed them. So far Rise of the Runelords and Shattered Star appeal to me most, but I'm open to recommendations. The Worldwound is also tempting, but is quite a bit different than my original intention. As I said, I may or may not use the adventure whole sale, or I might take parts, or I might heavily modify, etc. I will be using 5E playtest rules.
Anyhow, sell me on an Adventure Path! Which are your favorites and why?