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Sell me on Traveller
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<blockquote data-quote="Kobold Stew" data-source="post: 9087982" data-attributes="member: 23484"><p>Traveller was the fuel of my childhood imagination, and I still love to play. in the 70s and 80s, the LBBs (little black books, first three of which are free, above) gave a life-path, non-level rpg that let you and your friends boogie around space in a space ship that was constantly in debt. It's wonderful. There is a robust universe-building system through random rolls, and various expansions/supplements as the game developed. Books 4-7, for example, allow richer development of Military/Navy/Scout/Merchant characters (lifepaths go by year instead of by four-year). Later editions changed the system, some closer and some further away from the original books, but honestly, the feel comes from the early books. </p><p></p><p>The worlds that are randomly generated do not share a technology -- the tech differential between worlds gives characters motivation to further trade (either by helping the (tech) poor, or turning a profit; or both) or explore (I've had a campagn where everyone was a low-tech individual suddenly exploring space, with no relevant skills).. Adventures write themselves, if you want it and can extrapolate a world from a doxen given fact about it (it's a low tech world supporting thousands, but no breathable atmosphere; how does that come to be?)</p><p></p><p>There's a bunch of adventures available, if you want them; all old-school but not dungeon crawls. If you want the feel of traveller, then I'd play the old books. Use the setting (that emerged and coalesced, with The Imperium, which itself becomes a constant as the mechanics change), or don't -- it won't matter. Your PCs are trying to survive as a merchant or an ex-scout, or whatever. Space combat greatly favours military ships; it's marvellous for teaching players to struggle and try to make it. </p><p></p><p>If you want a more modern system, there are other options for you (both official and unofficial). The mongoose system is the best of the official ones, and that's what's in the bundle. But I tink you can play Classic traveller without it.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 9087982, member: 23484"] Traveller was the fuel of my childhood imagination, and I still love to play. in the 70s and 80s, the LBBs (little black books, first three of which are free, above) gave a life-path, non-level rpg that let you and your friends boogie around space in a space ship that was constantly in debt. It's wonderful. There is a robust universe-building system through random rolls, and various expansions/supplements as the game developed. Books 4-7, for example, allow richer development of Military/Navy/Scout/Merchant characters (lifepaths go by year instead of by four-year). Later editions changed the system, some closer and some further away from the original books, but honestly, the feel comes from the early books. The worlds that are randomly generated do not share a technology -- the tech differential between worlds gives characters motivation to further trade (either by helping the (tech) poor, or turning a profit; or both) or explore (I've had a campagn where everyone was a low-tech individual suddenly exploring space, with no relevant skills).. Adventures write themselves, if you want it and can extrapolate a world from a doxen given fact about it (it's a low tech world supporting thousands, but no breathable atmosphere; how does that come to be?) There's a bunch of adventures available, if you want them; all old-school but not dungeon crawls. If you want the feel of traveller, then I'd play the old books. Use the setting (that emerged and coalesced, with The Imperium, which itself becomes a constant as the mechanics change), or don't -- it won't matter. Your PCs are trying to survive as a merchant or an ex-scout, or whatever. Space combat greatly favours military ships; it's marvellous for teaching players to struggle and try to make it. If you want a more modern system, there are other options for you (both official and unofficial). The mongoose system is the best of the official ones, and that's what's in the bundle. But I tink you can play Classic traveller without it. [/QUOTE]
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