So... Wizards (the class).
I've played a lot of classes. I've been playing since 1978. One of the first characters I played was a wizard, and I always enjoyed things like making spells and the shenanigans one could pull.
It seems, though, like there is not much talk about wizards on the board. No guide (a few weeks out, from the senior folks). Very few spell questions, but also very little excitement about them. Reading over wizards, it seems like there is not much to get excited about either - concentration has really trimmed down the amount of shenanigans you can pull at one time, damage has been flattened pretty seriously, and spells have been altered such that it is difficult to pull, as one of my group puts it, F***ery. Not that I think that is necessarily a bad thing - there are plenty of reasons to get upset about loose wording and the like.
But this lack of excitement does make it seem like the wizard is sub par. I see people yell "utility!" but then I see a cleric with half the spell list, but 2-5x the accessibility to the list, which makes the wizards utility seem pretty constrained, or pretty niche, or both. This, combined with the aforementioned concentration and tightening up of spell language is not helping with a view that wizards are more than a handy NPC to have around, but not really PC material until they are tossing around meteor swarms.
A bit saving grace is rituals, which are really good, but perhaps not as glamorous as all that. Pretty cool that you can keep up find familiar or unseen servant or alarm all the time, but on the other hand, maybe not all that useful.
So, tell me of awesomeness of your wizard, or cool things you've found. Neat combinations, handy tricks. Sell me on a wizard here, because I'm aiming to play one, and I'd like to not be disillusioned. Particularly if it is lower level.
I'll start - Minor illusion might be the best cantrip. It doesn't require concentration, it doesn't require a verbal component (strong from stealth), and requires interaction or an Intelligence (Investigation) to disbelieve. Incredibly handy for things like portable concealment (I'm behind a rock! Heck, I'm in a rock), lures (look, wagon full of goodies, or the cry of prey), potentially even cover (until that first one goes through it I suppose). It is super super useful, and a good reason to just go Gnome out of the gate.
I've played a lot of classes. I've been playing since 1978. One of the first characters I played was a wizard, and I always enjoyed things like making spells and the shenanigans one could pull.
It seems, though, like there is not much talk about wizards on the board. No guide (a few weeks out, from the senior folks). Very few spell questions, but also very little excitement about them. Reading over wizards, it seems like there is not much to get excited about either - concentration has really trimmed down the amount of shenanigans you can pull at one time, damage has been flattened pretty seriously, and spells have been altered such that it is difficult to pull, as one of my group puts it, F***ery. Not that I think that is necessarily a bad thing - there are plenty of reasons to get upset about loose wording and the like.
But this lack of excitement does make it seem like the wizard is sub par. I see people yell "utility!" but then I see a cleric with half the spell list, but 2-5x the accessibility to the list, which makes the wizards utility seem pretty constrained, or pretty niche, or both. This, combined with the aforementioned concentration and tightening up of spell language is not helping with a view that wizards are more than a handy NPC to have around, but not really PC material until they are tossing around meteor swarms.
A bit saving grace is rituals, which are really good, but perhaps not as glamorous as all that. Pretty cool that you can keep up find familiar or unseen servant or alarm all the time, but on the other hand, maybe not all that useful.
So, tell me of awesomeness of your wizard, or cool things you've found. Neat combinations, handy tricks. Sell me on a wizard here, because I'm aiming to play one, and I'd like to not be disillusioned. Particularly if it is lower level.
I'll start - Minor illusion might be the best cantrip. It doesn't require concentration, it doesn't require a verbal component (strong from stealth), and requires interaction or an Intelligence (Investigation) to disbelieve. Incredibly handy for things like portable concealment (I'm behind a rock! Heck, I'm in a rock), lures (look, wagon full of goodies, or the cry of prey), potentially even cover (until that first one goes through it I suppose). It is super super useful, and a good reason to just go Gnome out of the gate.
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