Hiya folks,
Just a general question re selling magical items.
A player in my group (a wizard) was asking me re the prices he could get for selling magical items. He argues that even though the rules say, in general, the PCs should get half the value of items they sell, shouldnt he get full price for items he crafts since they are not "second hand" (i.e. fully charged, undamaged, etc) and it would be a "reward" for him choosing magic item feats instead of general feats to protect himself. I'm not really sure which way to go on this but I am slightly worried that he might be trying to break the game by generating large sums of money rapidly, to potentially generate funds to bankroll the creation of more powerful items as soon as possible.
Would you consider this in your game or do you think it is over the top?
Cheers,
Bruns.
Just a general question re selling magical items.
A player in my group (a wizard) was asking me re the prices he could get for selling magical items. He argues that even though the rules say, in general, the PCs should get half the value of items they sell, shouldnt he get full price for items he crafts since they are not "second hand" (i.e. fully charged, undamaged, etc) and it would be a "reward" for him choosing magic item feats instead of general feats to protect himself. I'm not really sure which way to go on this but I am slightly worried that he might be trying to break the game by generating large sums of money rapidly, to potentially generate funds to bankroll the creation of more powerful items as soon as possible.
Would you consider this in your game or do you think it is over the top?
Cheers,
Bruns.