anest1s
First Post
Something I find strange:
If the players roll sense motive, and I tell them that "he sounds honest" then they are not sure whether they failed their check, or the NPC is telling the truth.
If I tell one of them "you think maybe he is hiding something" and I tell the others "he sounds honest to you" then out of game everyone is 100% sure the NPC is bluffing. In game only the successful PC is 100% sure, but you know how this works.
Shouldn't there be a "if you fail the check by 5 or more you think that the target is hiding something" thing? Or am I missing something? Because usually 1/4 is bound to roll good enough.
If the players roll sense motive, and I tell them that "he sounds honest" then they are not sure whether they failed their check, or the NPC is telling the truth.
If I tell one of them "you think maybe he is hiding something" and I tell the others "he sounds honest to you" then out of game everyone is 100% sure the NPC is bluffing. In game only the successful PC is 100% sure, but you know how this works.
Shouldn't there be a "if you fail the check by 5 or more you think that the target is hiding something" thing? Or am I missing something? Because usually 1/4 is bound to roll good enough.