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Sentinel+Polearm Master+Quarterstaff+Lance+Mount?
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<blockquote data-quote="famousringo" data-source="post: 6845733" data-attributes="member: 6792445"><p>Yes, I expect grapple to break. Target can stay, but I don't see how it can attack you apart from legendary actions. It's action was just used to escape the grapple, so it can't multiattack. Snare it again on your next action if it doesn't oblige by trying to escape.</p><p></p><p>Restrained is a better condition than prone. I favour the frog for this reason. No need for prone at all.</p><p></p><p>Level 12 Fighter that grapples > Trip Attacks > attacks once with advantage will do 2d8 + 1d10 + 10 = 24.5 damage, expending a superiority die and offering a strength save on the trip.</p><p></p><p>Level 12 Beastmaster with frog will do Bite > Bite with advantage > attack with advantage 1d8 + 2d6 + 15 = 26.5 damage, expending no resources and offering no saves.</p><p></p><p>Why can't Beastmaster tank? Beastmaster ranger can grapple with an AC of 20, has d10 hit die, can self heal (not as good as Second Wind, granted), applies disadvantage and/or controls movement of up to three foes. Fighter can grapple with a shield to get AC 21, but then is stuck with unarmed strikes while grappling and can't grapple two foes. </p><p></p><p>Nobody's going to argue that beastmaster is OP, but this seems like a viable build to me, with some real advantages over other grapplers. I hope I get to try it out some day.</p></blockquote><p></p>
[QUOTE="famousringo, post: 6845733, member: 6792445"] Yes, I expect grapple to break. Target can stay, but I don't see how it can attack you apart from legendary actions. It's action was just used to escape the grapple, so it can't multiattack. Snare it again on your next action if it doesn't oblige by trying to escape. Restrained is a better condition than prone. I favour the frog for this reason. No need for prone at all. Level 12 Fighter that grapples > Trip Attacks > attacks once with advantage will do 2d8 + 1d10 + 10 = 24.5 damage, expending a superiority die and offering a strength save on the trip. Level 12 Beastmaster with frog will do Bite > Bite with advantage > attack with advantage 1d8 + 2d6 + 15 = 26.5 damage, expending no resources and offering no saves. Why can't Beastmaster tank? Beastmaster ranger can grapple with an AC of 20, has d10 hit die, can self heal (not as good as Second Wind, granted), applies disadvantage and/or controls movement of up to three foes. Fighter can grapple with a shield to get AC 21, but then is stuck with unarmed strikes while grappling and can't grapple two foes. Nobody's going to argue that beastmaster is OP, but this seems like a viable build to me, with some real advantages over other grapplers. I hope I get to try it out some day. [/QUOTE]
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Sentinel+Polearm Master+Quarterstaff+Lance+Mount?
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