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<blockquote data-quote="CapnZapp" data-source="post: 6725496" data-attributes="member: 12731"><p>Yeah, you're not alone. </p><p></p><p>But I can't help but think this is because your players unconsciously/voluntarily play along, fulfilling the 6-8 expectation by themselves. </p><p></p><p>That's not really a solution. That's just wishful thinking. The DMG should not get away with just dropping "oh by the way, make 6-8 encounters happen, I don't know how, but good luck". </p><p></p><p></p><p>Apart from not really working (as demonstrated by the rest of the thread) this assumes a dungeon setting. </p><p></p><p>I have already identified dungeons as the only place where the 6-8 thing comes even close to working. </p><p></p><p>But what about wilderness adventures? hexcrawls? social intrigue? </p><p></p><p>Wizards most recent adventure contains (no spoilers) a wilderness trek that can take up to 36 days. The official guidelines is to roll for random encounters twice a day. There are a couple of set-piece encounters, but for perhaps 30 out of those 36 days you will end up with 0, 1 or 2 encounters daily, with absolutely no discussion on limiting long rests in between.</p><p></p><p>I can fix this. You can fix this. <strong>That is completely beside the point.</strong></p><p></p><p>The point is: if you run D&D 5th Edition by the book, the 6-8 encounter recommendation is <strong>blown completely and utterly</strong> out of the water. There is absolutely <strong>nothing</strong> to ensure or even help the DM to make this happen. </p><p></p><p>My point isn't that you or I can't make it work. My point is that none of the actual solutions is in the DMG! Every good piece of advice has one thing in common: it's coming from you, my fellow DMs. </p><p></p><p>Not from the DMG. <strong>Not from the game itself.</strong></p><p></p><p>You might not like hard-coding "two encounters per rest" minimums. <em>But why isn't this discussed in the DMG?</em> </p><p></p><p>I might not believe wandering monsters disrupt resting. <em>But why isn't this discussed in the DMG?</em></p><p></p><p>Somebody else might suggest you can't long rest during long voyages, only at the beginning and at the end, forcing you to plot a course that stops at every available port/oasis/village. <em>But why isn't this discussed in the DMG?</em></p><p></p><p><strong>Why isn't this discussed in the DMG?</strong></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6725496, member: 12731"] Yeah, you're not alone. But I can't help but think this is because your players unconsciously/voluntarily play along, fulfilling the 6-8 expectation by themselves. That's not really a solution. That's just wishful thinking. The DMG should not get away with just dropping "oh by the way, make 6-8 encounters happen, I don't know how, but good luck". Apart from not really working (as demonstrated by the rest of the thread) this assumes a dungeon setting. I have already identified dungeons as the only place where the 6-8 thing comes even close to working. But what about wilderness adventures? hexcrawls? social intrigue? Wizards most recent adventure contains (no spoilers) a wilderness trek that can take up to 36 days. The official guidelines is to roll for random encounters twice a day. There are a couple of set-piece encounters, but for perhaps 30 out of those 36 days you will end up with 0, 1 or 2 encounters daily, with absolutely no discussion on limiting long rests in between. I can fix this. You can fix this. [B]That is completely beside the point.[/B] The point is: if you run D&D 5th Edition by the book, the 6-8 encounter recommendation is [B]blown completely and utterly[/B] out of the water. There is absolutely [B]nothing[/B] to ensure or even help the DM to make this happen. My point isn't that you or I can't make it work. My point is that none of the actual solutions is in the DMG! Every good piece of advice has one thing in common: it's coming from you, my fellow DMs. Not from the DMG. [B]Not from the game itself.[/B] You might not like hard-coding "two encounters per rest" minimums. [I]But why isn't this discussed in the DMG?[/I] I might not believe wandering monsters disrupt resting. [I]But why isn't this discussed in the DMG?[/I] Somebody else might suggest you can't long rest during long voyages, only at the beginning and at the end, forcing you to plot a course that stops at every available port/oasis/village. [I]But why isn't this discussed in the DMG?[/I] [B]Why isn't this discussed in the DMG?[/B] [/QUOTE]
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