So there has been enough threads that detail the woes of the CR system in 5e to know that there is a problem, at least for serious gamers that want a real challenge, not a cake walk. Back in 3.5 and 4e, I would go about 1-3 ELs higher than party level for routine encounters and 3-4 levels higher than party level for boss encounters. So I'm interested in opinions from other serious gamers on how to gauge difficulty levels of encounters from current CR ratings. Here are the assumptions:
1) Playing w/low magic items as per written game
2) Playing w/feats and multiclassing
3) Playing 6-8 encounters per day
4) Equal player/DM skill levels
5) 4 PCs
6) average luck both sides
Thinking back thru my previous encounters, I would estimate my group (4x level 10s) can handle 5-7 CR14s as warm up encounters, with a CR 16 as boss fight at end of day (as 8th encounter). And I would say +15% more CRs per extra PC (we often have 5-7 players). If the party is fresh off full rest and know they can pop all their pills in an encounter (not 6-8 encounters that day), I would probably throw CR 20 at them.
1) Playing w/low magic items as per written game
2) Playing w/feats and multiclassing
3) Playing 6-8 encounters per day
4) Equal player/DM skill levels
5) 4 PCs
6) average luck both sides
Thinking back thru my previous encounters, I would estimate my group (4x level 10s) can handle 5-7 CR14s as warm up encounters, with a CR 16 as boss fight at end of day (as 8th encounter). And I would say +15% more CRs per extra PC (we often have 5-7 players). If the party is fresh off full rest and know they can pop all their pills in an encounter (not 6-8 encounters that day), I would probably throw CR 20 at them.
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