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<blockquote data-quote="BlueDrake" data-source="post: 6725623" data-attributes="member: 6802080"><p>There are a few things to keep in mind about long rests:</p><p></p><p>You can only have one per 24 period. That leaves 16 hours where the party cannot begin a long rest, although they can certainly try to hunker down and wait for 16 hours to pass. If your dungeon or wilderness is safe enough where this is commonplace and the party sees it as a viable strategy then you may want to add some more encounters or events to the area. They don't even need to be combat encounters: bad weather, animals raiding the food supply while the characters sleep, and so forth. A little imagination goes a long way. Camping for the night can become it's own adventure if done correctly. </p><p></p><p> If the party is trying to take a long rest is it fair to say they have probably burned up most or at least more than 50% of their resources? At this point getting hit with a random encounter or two is dangerous. If the party squanders all their resources in one big fight they are left vulnerable when resting. Your random encounters needn't be killer at this point to carry real danger.</p><p></p><p>Supplies also become an issue if your group is resting a lot. Rations are heavy (2 lbs for a day's worth if I remember correctly). That's 8 lbs of encumbrance per day for a group of 4. Surely you're not letting them buy rations from the monsters in the dungeon, are you? </p><p></p><p>The Survival skill can be used to hunt for food, but it takes time and while the Ranger is out hunting for food he/she is most likely alone. That leaves both the Ranger and the party vulnerable. </p><p></p><p>I'm not advocating punishing the party every time they make camp. I'm just trying to illustrate that there are many ways to put pressure on the group and to make resting a risky option. </p><p></p><p>There's also always the option of just talking to your players about resting. If they are complaining the game is too easy you could suggest they push themselves a bit harder.</p></blockquote><p></p>
[QUOTE="BlueDrake, post: 6725623, member: 6802080"] There are a few things to keep in mind about long rests: You can only have one per 24 period. That leaves 16 hours where the party cannot begin a long rest, although they can certainly try to hunker down and wait for 16 hours to pass. If your dungeon or wilderness is safe enough where this is commonplace and the party sees it as a viable strategy then you may want to add some more encounters or events to the area. They don't even need to be combat encounters: bad weather, animals raiding the food supply while the characters sleep, and so forth. A little imagination goes a long way. Camping for the night can become it's own adventure if done correctly. If the party is trying to take a long rest is it fair to say they have probably burned up most or at least more than 50% of their resources? At this point getting hit with a random encounter or two is dangerous. If the party squanders all their resources in one big fight they are left vulnerable when resting. Your random encounters needn't be killer at this point to carry real danger. Supplies also become an issue if your group is resting a lot. Rations are heavy (2 lbs for a day's worth if I remember correctly). That's 8 lbs of encumbrance per day for a group of 4. Surely you're not letting them buy rations from the monsters in the dungeon, are you? The Survival skill can be used to hunt for food, but it takes time and while the Ranger is out hunting for food he/she is most likely alone. That leaves both the Ranger and the party vulnerable. I'm not advocating punishing the party every time they make camp. I'm just trying to illustrate that there are many ways to put pressure on the group and to make resting a risky option. There's also always the option of just talking to your players about resting. If they are complaining the game is too easy you could suggest they push themselves a bit harder. [/QUOTE]
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