The most recent Podcast talked about this a bit.Danzauker said:- Many low-power, short-duration spells and effect will be moved in the at will or per encounter category. These will probably encompass mainly damaging, tactical or otherwise offensive spells, like Daze, Magic Missile, and such. Low powered would likely be at will, while more powerful would be per encounter effects.
- Powerful spells will be powers with a limited number of daily uses. How similar those will be to old-fashioned spells, is to be seen. I guess Fireball, Lightning bolt and similar "big boom" spells will be in this category.
- The long duration, long casting time, very powerful or otherwise game-breaking effects will probably be rituals. Those willl probably too long to cast or have such requirements that they will not be usable in combat situations. I guess Teleport and Plane shift are very good candidates. Item cretion will also be handled through rituals.
There are two measures that combine when you deal with use limits.
First is power -- in general, at-will powers are (duh!) a little weaker, while encounter is stronger, and daily use is strongest.
At the same time there's a second calculation -- Complexity. At-will powers are going to be very simple. As in, you make one attack roll and then roll damage, or you roll and they take an effect for 1 turn if you hit. Encounter powers can be a little more complex, looking at areas of effect or more complicated effects such as those with a multi-turn duration (which the DM then has to track). Daily powers, because they show up rarely, are not only powerful but can be quite complex -- you can have powers there that deal with duration and status effects on multiple targets, or require more than one die roll, or whatever. (For example: You roll an attack against reflex; if you hit you roll damage and then roll a followup attack against fortitude which inflicts an ongoing poison on a hit...)
I would also expect to see a certain amount of scaling with those powers, though if ToB is any indication, you'll normally upgrade powers through replacement -- "Sleep" replaced by "Deep Slumber" and so on, rather than Sleep scaling all the way up to 30.