Crothian
First Post
Servant of Time
Of all the gods there is one of time, Talamar. As gods go he’s an odd sort. He was a mortal that was given the mantle of godhood against his wishes. He does not look for or require worshipers. He has but one temple, built to honor his sacrifice. It is built at the site of his grave for Talamar died in the beginning of time in the first war of the gods. However, he has not done that yet.
Coincidence, happenstance, twists of fates; all of these are the powers of Talamar. He does not do things in ways that people attribute to the workings of the gods. He does small things that no one realizes. He is working for a goal, but none can fathom what it could be.
Time exists for one purpose, so everything does not happen all at once. He can see into the past and into the future. He can travel to them as easy as normal people can walk across a room. But the future is ever changing. The greatest gift of the gods, the power of free will, is Talamar’s greatest enemy. He does not make choices for people, he sets things up so that the proper choice can be selected, but mortals are finicky races. So, he goes on trying to bring the world to some goal or event.
It is a rare thing for Talamar to ask for help. Well, that is not actually true. Talamar has people working for him all the time; it is just that they never know it. It is a rare thing for Talamar to recruit someone to help him with their knowledge. In fact it has never happened that anyone knows of. But with all that he does, and with so few beings and gods ever becoming aware of his work it is thought that he must have certain people working for him. And these people must be truly talented to do his work and never gain any recognition for it. In fact, its highly doubtful that they would understand what they are working for. Talamar sees things differently then any other being, and it it through his unique vision that he works.
Servant of Talamar (SoT)
Requirements:
Bluff: 20 ranks
Diplomancy: 25 ranks
Gather Info: 20 ranks
Knowledge History: 25 ranks
Any 2 other knowledges: 15 ranks
Improved Initiative feat
Polyglot epic feat
HD: d8
Skill points: 2+ Int
Class Skills: All
Initiative Bonus: The character adds his level of SoT to all initiative checks. At tenth level the character no longer rolls initiative, he may choose when to go each round.
I was Never Here: At first level the character can make people forget he was ever there. Memory of him fades over a period of time equal to when he was there. So, if a SoT was in a town for a week, it would take a week for people to forget about him. They would remember the things he did and at best just recall a stranger, but have no idea on race, sex, or visual descriptions. Anyone wishing to divine (use divination spells) must succeed on a caster check DC 40 to have any chance of success. The character can turn the ability on and off at will. Anyone that is affected by the ability more then twice gets a will save DC 10+Sot level+ Cha modifier. They get a +1 circumstance bonus per previously failed saving throw. They get a +3 circumstance bonus per successful saving throw. These stack with each other.
Outside the flow: The character exists partially outside the regular flow of time, as a result they no longer age. They continue to gain bonuses from aging, but not the penalties. They do not die of old age when their time is up. They are also immune to any attacks which would age them. This is gained at first level.
At second level and every even level the character can cast Haste or Slow 2/day as a 20th level caster.
At every 3 level the character can choose one of the following:
One of Three Roads: By looking a few second into the future down multiple paths, the character can choose which will be more successful. The character can roll 3 d20s for an attack, saving throw, skill check, or attribute check and take the best result. Each time selected the character can do it once more per day.
See what's coming: The character sees what happens in a round and then can react first in the round with full knowledge of what happens. Basically, we play out the round and then back pedal to allow the character to react beforehand knowing full well what will happen. The character can use this one time per day each time it is selected.
Personal Teleport: The character gains the spell like ability to teleport without error once a day per time selected.
Timestop: The character can cast time stop as a spell like ability. He may do it once per day per time selected.
Pierce the Veil - The Servant is able to penetrate the Mind Blank (or any high level blocking spells) of any one individual such that they can use Divination spells (but not Compulsion/Mind-Effecting) on them. The character can do this once a day per time selected.
The character will also get an Epic feat every 5th level.
Of all the gods there is one of time, Talamar. As gods go he’s an odd sort. He was a mortal that was given the mantle of godhood against his wishes. He does not look for or require worshipers. He has but one temple, built to honor his sacrifice. It is built at the site of his grave for Talamar died in the beginning of time in the first war of the gods. However, he has not done that yet.
Coincidence, happenstance, twists of fates; all of these are the powers of Talamar. He does not do things in ways that people attribute to the workings of the gods. He does small things that no one realizes. He is working for a goal, but none can fathom what it could be.
Time exists for one purpose, so everything does not happen all at once. He can see into the past and into the future. He can travel to them as easy as normal people can walk across a room. But the future is ever changing. The greatest gift of the gods, the power of free will, is Talamar’s greatest enemy. He does not make choices for people, he sets things up so that the proper choice can be selected, but mortals are finicky races. So, he goes on trying to bring the world to some goal or event.
It is a rare thing for Talamar to ask for help. Well, that is not actually true. Talamar has people working for him all the time; it is just that they never know it. It is a rare thing for Talamar to recruit someone to help him with their knowledge. In fact it has never happened that anyone knows of. But with all that he does, and with so few beings and gods ever becoming aware of his work it is thought that he must have certain people working for him. And these people must be truly talented to do his work and never gain any recognition for it. In fact, its highly doubtful that they would understand what they are working for. Talamar sees things differently then any other being, and it it through his unique vision that he works.
Servant of Talamar (SoT)
Requirements:
Bluff: 20 ranks
Diplomancy: 25 ranks
Gather Info: 20 ranks
Knowledge History: 25 ranks
Any 2 other knowledges: 15 ranks
Improved Initiative feat
Polyglot epic feat
HD: d8
Skill points: 2+ Int
Class Skills: All
Initiative Bonus: The character adds his level of SoT to all initiative checks. At tenth level the character no longer rolls initiative, he may choose when to go each round.
I was Never Here: At first level the character can make people forget he was ever there. Memory of him fades over a period of time equal to when he was there. So, if a SoT was in a town for a week, it would take a week for people to forget about him. They would remember the things he did and at best just recall a stranger, but have no idea on race, sex, or visual descriptions. Anyone wishing to divine (use divination spells) must succeed on a caster check DC 40 to have any chance of success. The character can turn the ability on and off at will. Anyone that is affected by the ability more then twice gets a will save DC 10+Sot level+ Cha modifier. They get a +1 circumstance bonus per previously failed saving throw. They get a +3 circumstance bonus per successful saving throw. These stack with each other.
Outside the flow: The character exists partially outside the regular flow of time, as a result they no longer age. They continue to gain bonuses from aging, but not the penalties. They do not die of old age when their time is up. They are also immune to any attacks which would age them. This is gained at first level.
At second level and every even level the character can cast Haste or Slow 2/day as a 20th level caster.
At every 3 level the character can choose one of the following:
One of Three Roads: By looking a few second into the future down multiple paths, the character can choose which will be more successful. The character can roll 3 d20s for an attack, saving throw, skill check, or attribute check and take the best result. Each time selected the character can do it once more per day.
See what's coming: The character sees what happens in a round and then can react first in the round with full knowledge of what happens. Basically, we play out the round and then back pedal to allow the character to react beforehand knowing full well what will happen. The character can use this one time per day each time it is selected.
Personal Teleport: The character gains the spell like ability to teleport without error once a day per time selected.
Timestop: The character can cast time stop as a spell like ability. He may do it once per day per time selected.
Pierce the Veil - The Servant is able to penetrate the Mind Blank (or any high level blocking spells) of any one individual such that they can use Divination spells (but not Compulsion/Mind-Effecting) on them. The character can do this once a day per time selected.
The character will also get an Epic feat every 5th level.
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