kamosa
Explorer
One of the topics that has been the most discussed around our gaming group campfire is the use of social skills in the game. One of the ideas that has come up is that there is great discrepancies about how the DC's are set across all campaigns. So, it is hard to know how usefull a social character is going to be going into a new group, because you don't know the GM.
This means that new players are much more likely to play fighter types as for the most part the combat system is pretty much the same across most games.
So, I was curious if the GM's on the board would elaborate on how they decide and set DC's for social situations. In specific how do you set the DC for Bluff, Diplomacy, Gather Information, and Intimidate? How do you modify this number based on the role playing done by the player? Does the DC go up in situations where you don't want the players to find out the information or solve the situation without a fight?
This means that new players are much more likely to play fighter types as for the most part the combat system is pretty much the same across most games.
So, I was curious if the GM's on the board would elaborate on how they decide and set DC's for social situations. In specific how do you set the DC for Bluff, Diplomacy, Gather Information, and Intimidate? How do you modify this number based on the role playing done by the player? Does the DC go up in situations where you don't want the players to find out the information or solve the situation without a fight?