Sounds cool, but how do you play it?
How many hit points does an arm have? A leg? If you sever and damage them, how many HP does the troll have? If you damage the troll sufficiently, is it possible to sever an arm with no HP that can't attack on its own?
I too was afraid for a minutes that rules would be too complicated to handle this otherwise terrific scenario!
Then I thought... didn't we already have rules for splitting up some ooze? Those could be used as a background.
As a starting point I would consider the following:
- only limbs which attack matter: e.g. if the troll normally has 3 attacks/round (bite + 2 claws) then the head and the arms are the only limbs that actually matter for attacks; each of those 3 limbs "carry over" one attack when separated
- OTOH legs are those who matter most (but not only) for movement; don't make legs attack, but only the body with both legs maintain the full speed, a severed head or arm "crawls" at reduced speed (e.g. half), as does the body with a leg missing
- otherwise treat the severed (attacking) limb as a new separate creature which has all the same characteristics as the original troll with the exception of the following:
a) HP are split up (how many exactly should better be left up to the DM*, as long as the total is unchanged)
b) attacks are split up, i.e. a severed arm or head does 1 attack while the rest of the body (with two arms and no head, or with an arm and head) does 2 attacks
c) movement of each severed part is indipendent albeit with speed reduced as above, but for simplicity all have the same initiative as when they were one
d) spells still affect the troll as one creature (except area damaging spells)
*there really is no need for exact numbers! e.g. if the troll was already down from 80hp to 60hp, who can tell exactly which parts of its body got hurt?
I'm undecided whether regeneration should work separately for each part (simpler to handle but would make the troll more scary when severed) or collectively.