djdaidouji
First Post
Now, I've posted this kind of thing in General before, but I'm still not sure if this is the place for it, or the Plots and Places forum. Please tell me so I don't make a mistake again, or at least so I don't feel like I'm making a mistake.
Anyway, I'm a fairly new GM, making my own adventures for 4e when it comes out. Right now, I have a few sewer-related adventures planned, but at the moment its just...combat, combat, combat. At the moment, the PCs are living in the sewers with a group of NPCs, hiding away from corrupt police. (I was asking about this about a week ago if anyone remembers.)
The current plan is:
1) The PCs are asked to go on a scouting duty around the general vicinity, scaring away the few monsters that are roaming. This will be a few very easy encounters, I'm going to be introducing at least 2 people to DnD and RPGs in general, so I'm going to start off very basic. This will be about 1 or 2 full encounters worth, and give them a broken up parcel.
2) A child has fallen ill, though luckily one of the NPCs is a doctor. He asks the PCs to go up to his apocathery/clinic and retrieve some herbs which should help the healing, as the only Cleric in the group is a PC (if a player picks cleric, that is) and wouldn't have access to sickness curing spells yet. The PC's are directed to a certain manhole that is hidden deep in a maze of alleys, which the corrupt guard force probably hasn't found. (Perhaps a different NPC is a thief who used it to escape earlier, relaying the info the the PCs for a price.) From there, they navigate the city without attracting attention from the guards. (See 2.5 after), which is fairly easy as the apocathery is only a few blocks from the alley. The only problem is that some guards come by while they are in the apocathery and hang out in the alley, goofing off. The PCs can either wait it out or find another way down.
Between going to the manhole and finding their way back, not including any guards, should net them 3 encounters, a good deal of treasure from the apocathery, as well as a minor quest XP.
2.5) If the PCs are caught, they can fight their way out, though if an alarm is raised, they have very little chance of escaping. The guards use non-lethal damage to make them submit, and put them in a make shift jail. The PC's rogue will have little problem having them escape out the back window of the cell, though they are introduced to an NPC thief who was also caught, crying and praying for his brothers to come save him. When the PCs escape, they can either bring the thief or leave him. Either way, later on in the sewers they'll encounter his "brothers" as a random encounter, and find out they had no real intention of saving him.
3) After the PCs bring the medicine back, they get a good rest. They can choose to explore more, or find a lost child. I don't feel like going into the whole thing, but it turns out it's sewer kobolds, and the main encounter is going to be like 10 minions or so, all going for the child, and the PCs have to hold them back.
Alright. So, all of this is pretty much just combat encounters. I can do skill challenges for navigating the sewers, but thats all I can really think of. Does anyone have any ideas for puzzles or other things that can be done in the sewer? I'm thinking things like having to get across a rushing drain when they find the bridge over it has collapsed, or puzzles including moving the direction of the flow, but I'm at a loss. Does anyone have any good ideas?
Anyway, I'm a fairly new GM, making my own adventures for 4e when it comes out. Right now, I have a few sewer-related adventures planned, but at the moment its just...combat, combat, combat. At the moment, the PCs are living in the sewers with a group of NPCs, hiding away from corrupt police. (I was asking about this about a week ago if anyone remembers.)
The current plan is:
1) The PCs are asked to go on a scouting duty around the general vicinity, scaring away the few monsters that are roaming. This will be a few very easy encounters, I'm going to be introducing at least 2 people to DnD and RPGs in general, so I'm going to start off very basic. This will be about 1 or 2 full encounters worth, and give them a broken up parcel.
2) A child has fallen ill, though luckily one of the NPCs is a doctor. He asks the PCs to go up to his apocathery/clinic and retrieve some herbs which should help the healing, as the only Cleric in the group is a PC (if a player picks cleric, that is) and wouldn't have access to sickness curing spells yet. The PC's are directed to a certain manhole that is hidden deep in a maze of alleys, which the corrupt guard force probably hasn't found. (Perhaps a different NPC is a thief who used it to escape earlier, relaying the info the the PCs for a price.) From there, they navigate the city without attracting attention from the guards. (See 2.5 after), which is fairly easy as the apocathery is only a few blocks from the alley. The only problem is that some guards come by while they are in the apocathery and hang out in the alley, goofing off. The PCs can either wait it out or find another way down.
Between going to the manhole and finding their way back, not including any guards, should net them 3 encounters, a good deal of treasure from the apocathery, as well as a minor quest XP.
2.5) If the PCs are caught, they can fight their way out, though if an alarm is raised, they have very little chance of escaping. The guards use non-lethal damage to make them submit, and put them in a make shift jail. The PC's rogue will have little problem having them escape out the back window of the cell, though they are introduced to an NPC thief who was also caught, crying and praying for his brothers to come save him. When the PCs escape, they can either bring the thief or leave him. Either way, later on in the sewers they'll encounter his "brothers" as a random encounter, and find out they had no real intention of saving him.
3) After the PCs bring the medicine back, they get a good rest. They can choose to explore more, or find a lost child. I don't feel like going into the whole thing, but it turns out it's sewer kobolds, and the main encounter is going to be like 10 minions or so, all going for the child, and the PCs have to hold them back.
Alright. So, all of this is pretty much just combat encounters. I can do skill challenges for navigating the sewers, but thats all I can really think of. Does anyone have any ideas for puzzles or other things that can be done in the sewer? I'm thinking things like having to get across a rushing drain when they find the bridge over it has collapsed, or puzzles including moving the direction of the flow, but I'm at a loss. Does anyone have any good ideas?