Alzrius
The EN World kitten
Janx said:Sure. I use D&D3.5. Ps. I really hate multi-quoting by hand. this site should just quote all your paragraphs for me so I can interject more easily.
Wow that'd be useful, which is probably why we'll never see it.
Janx said:Players will generally choose the best option for their PC. That usually means maxing their AC to the limits their class allows. Nobody chooses to have a 12AC if they can get a 15AC, ceteris paribus.
I didn't quite say sexy armor doesn't exist. At least not in the way you meant I meant it.
Bikini armor does not exist in the RAW. It's not on the equipment list. Somebody had to make it up.
Whereas, full plate armor that just happens to be full plate armor with some cleavage is not contradicted in the rules. It's no different than saying your armor has shoulder spikes.
I then expounded on the hypothesis that bikini chick was really protected by magic, and not just the physical materials of her chainmail bikini. If she was protected by magic, she could just as soon apply that magic to real armor and get a better AC bonus for just the armor.
I think where we're differing is that I'm saying it's virtually never ceteris paribus, both because things don't work like that in-game, and because of the myriad options and differences in builds that make any sort of "equity of options," in a universal sense, extremely difficult at best.
Likewise, while bikini armor doesn't exist in the Core Rules for 3.X or Pathfinder, simply for the purposes of the discussion we're having we need to agree on some baseline game stats (which we did), simply because if we want to render a picture of a woman so clad into D&D terms, there needs to be some sort of game rules interpretation; if it's not in the RAW, then we just need to create a close approximation or find a supplement that does.
Janx said:Since the debate was about art in RPGs which is what inspires or dismays players by its depiction of women, my thesis was that we are in effect justifying whether such armor feasible. @Umbran used real world logic. I used game world logic.
I don't disagree, I just don't think that game world logic means that you'll (from an in-game perspective) always have access to everything you'd want either. Sometimes it's not about "what's best?" but "what's available right now?"
Janx said:Sexy looking armor that is in effect normal armor is a non-issue. It's armor and I wouldn't bother modelling any detrimental impact.
Bikini armor is less than full armor. You have a good example that does make it feasible below. barring that, I stand by my ruling.
That's fine, I wasn't challenging your ruling in that regard; I was just saying that you'll be able to find a build dedicated to making anything useful, no matter how outlandish or useless it may seem.
Janx said:Once again, actual Bikini armor is partial armor, and falls under partial armor abjudication rules, and not descriptive armor rules which is "if it pretty much performs like the rules say, and looks sexy or spiky its fine"
I don't care to get into metrics on exactly where the line is between descriptive armor and skin slots so big she might as well be in a chainmail bikini. For one, it doesn't actually come up in my games. For two, I'm giving my general approach to how I'd handle a situation that does not come up.
I'd classify it as piecemeal armor under the variant rules in Ultimate Combat myself.
Janx said:Let's leave off descriptively sexy armor. That is fully functional armor that happens to have some flair or cleaviness to it. It's normal armor as far as I care to model.
Therefore, what remains is partial armor, stereotyped as Bikini Chain Mail.
That's fine, particularly since you don't want to chart any sort of dividing line (though there is a continuum between "form" and "function"), though I wouldn't call it "chain mail" per se (as per the druid build above). For the sake of this discussion we can keep it limited to (non-metal) bikini armor.
Janx said:That's true. However, I've never rolled up Bikini Chainmail on the treasure tables, so the players aren't likely to find a pair. I assume they might make them, if they should spring into existance.
Fair enough, but this isn't about what you or I would do at the game table. This is about the game interpretation of an existing picture, so we're looking at it as its own thing.
Janx said:It's a valid point that I hadn't considered the game at the extreme end of stats. I would suspect that this is a high level game. I suppose 20th level people can prance about in chainmail bikinis if it is tactically sound.
Perhaps depressingly, I've seen characters get stats like this while still in the single digits (e.g. by point buying an 18 Dex score, +2 racial bonus, +1 4th-level ability point, +1 8th-level ability point, and a belt of incredible dexterity +6, this can be achieved by level 9).
Janx said:I imagine though, if I brought in such items, if I would then have backlash from female players for sexualizing the game because I brought in items meant to optimize them tactically while tarting them up.
But again, that's not what you and I are talking about; we're going over the in-game rational for women in skimpy armor, and if magic and other tactics make that viable or not.