Aereas said:
Slitz is close to the middle of the room with Dugobras 10 feet away coming from the west side. Everyone else is sleeping (probably along the walls) and just waking up.
What part of that indicates you need to run to reach the group? Your all in the same room 20-30 feet apart at maximum. I'm gonna assume that you just retreat to the wall and go full defensive..
BIC:
As Boz's sword slices cleanly into the giants forearm, causing blood to spray across the floor, Dugobras gives no cares about the injury, and gives no indication of even noticing it. Instead he merely shoves past Boz and charges after Slitz screaming more words in his native tongue. Leveling his blade to be even with Slitz's head he charges toward the lizard completly ignoring Boz. Slitz barely manages to duck out of the way of the attack, the force of the impact of the giants thrust against the wall causing the lizard to stumble a couple paces.
OOC:
Do you provoke an AoO if charging a foe with reach?
Boz, the giant provokes one as he runs past you.
More giantsh words[sblock]
I shall avenge the death of my clansmen when the last of your blood spills from your body you orc spwaned devil![/sblock]
Laguz: You can tell that the giant is far too enraged to be reasoned with.
Rasheem: Sorry its taking so long to get you in, but there isn't too many decent ways to get you into the group out here without it seeming like your alied with the baddies.
About your character[sblock]
I forgot that you were planning to play the martial adept classes so I never got around to looking at the options you chose till recently.
As far as maneuvers and stances go you have too many stances known and not enough maneuvers (stances can't be chosen as a maneuver).
For swordsage you need to drop one stance and replace it with a maneuver.
For crusader you need to also drop one stance but replace it with two maneuvers as your also short one.
Aside from that here is the rule changes I have that pertain to your current choices. Obviously I have more than just these (ones that came up from another player in another game trying to make use of them) but they are on ones you haven't chosen yet.
1) All maneuvers are supernatural (Some that arent marked such are obviously so. Instead of looking at all and changing on a individual basis I'm just making them all Su).
2) All the spell-like maneuvers now allow SR in addition to thier saves. None of the maneuvers specificaly say spell-like[since there not Sp] but it should be easy to point out. There the ones that you don't make an attack to simulate an ability [firesnake, shadowchoke, etc)
3) Swordsage armor ability only allows you Wis to be added as well out to a max of your SS class level.
4) Devoted Spirit: Healing maneuvers and stances only trigger when hitting a real enemy.
11) Burning Blade - Bonus damage is just a flat 1d6 (no IL added in).[/sblock]