My group just went through another round. They're well ahead of the curve in terms of power level as three of them are 6th level and two are 5th. One, the ritual warrior, is behind due to using the variant xp table, the other, the rogue, lost a level to the bugbear.
The party managed to thrash the undead chair. To be honest, if I knew that they were so close to finishing off this adventure, I would've had them finish it last week. Ah well, live and learn.
They had one more encounter with some wildlife, in this case, dire bats! They found the vampire's lair, and because they hustled, I allowed them a quick and easy kill as I don't want to punish them for moving cautiously when they'd already beaten the vampire and had suffered a bit at his hands.
As they moved through the rest of the area, they have no trackers, so didn't know that the remaining goblins and mercenaries high tailed it out of there. I don't see the point of trying to widdle their strength down, and the mercenaries aren't stupid.
As they went to the city, they learned about Flood Season. A few of them took part in the drinking games, with an elf of all things coming cloest to winning the game. Others took part in some small skill bits here and there. A few others trained during the down time or created scrolls.
During this time, they hear about another group of rich adventurers who've been badmouthing them across the city. a few 'near' encounters but nothing solid. The ritual warrior for example, worships Kord, and one of the Stormblades, the rival group, also does, so they know each other and already have a friendly rivalry of sorts.
During this time, the rains continue to fall and the priestess of St. Cuthbert receives word that the wands of water control are not coming as the priest has been attacked and was dying, perhaps dead.
The party takes off toward the Lucky Monkey and manage to fight their way through babbons, hill men, and rogues to get to the werebaboon Tongue Eater. The ritual warrior, a stand up style fighter, uses the silvered head masterwork spear they found earlier and dukes it out with Tongue Eater with the rest of the party using wolf pact tactics to take him down. After finishing him off, they rescue the half-drow in the basement and make their return to Cauldron.
There were a few interesting spots here. The rogue, instead of trying to pick open the locks, climbed the roof with a few of the other party members. They used sleep and lots of ranged damage to take out the baboons in the mini-courtyard and then walked in through that back door so to speak. I played out the bandits drunkeness, so the party managed to walk through them pretty easily.
The halfling, instead of riding a horse, has a dog with the track ability, so managed to hunt down one of the raiders that fled and using some interrogation, managed to discover who he was working for, but since the raider didn't know much about his employee, only have a vague idea of where the wands possibly are now.