kreynolds
First Post
Arcturus_Rugend said:That's actually my point. You CAN'T assign a precise number to the ability points, so any number you give them is kind of arbitrary. Even using that 0.125 number will have different results depending on which abilities are modified and to what extent, so balance is always going to need tweaking.
Just like magic item creation and pricing, all numbers are arbitrary to begin with, then you tweak your numbers from there. At +0.125, a +2 to an ability score is +0.25. Working with those numbers right there, I'm fine with it. I don't see the need to tweak it any higher, even if applied to Str or Dex. The higher the numbers get, the more complicated it gets, and more fine tuning is required. But, when the numbers are this low, its fairly simple.
Arcturus_Rugend said:I definitely think that a +2 LA for the Shade race is high, but I don't think that it should be as low as you're thinking either. Just think of all the fun you can have with Ethereal Filchers!
Heh. Well, having little to do with the math, I just don't see what they gain being that cool at all. The math just reinforces my opinion.
Arcturus_Rugend said:Sorry about the +40 STR dig, though. That was kinda playing devil's advocate.
No, no. Don't apologize. You were making a good point.