kreynolds said:
Otherwise, Intelligence and Charisma have little to do in the game compared to the other stats.
I'll argue the Intelligence point with you. Charisma I waffle on -- hack and slash, for non-sorcs or clerics, or to an extent paladins, yeah, it's not so useful. But Intelligence?
"Okay, roll a Spot check."
"I, uh, don't have Spot."
"Huh? Why not?"
"Well, with my Intelligence modifier, I've only got two skill points a level, and Spot wasn't one of the two I chose..."
Skills are important, at least in the games I've played in. Sure, I can clobber stuff pretty well with my high Strength, and dodge around it with my Dexterity, and soak it up with my Constitution, but with low Intelligence and maybe two or three skills? Hades if I know it's there. Or what it is, if I can get away from it, if I can swim in that river, get on that horse, concentrate...
I think something else should be tied to Charisma, but that's a rant for another time.
Oh, and as for the Shade, I'd stick it at +1 ECL. You get an AC bonus, an extra skill point, a lower Will save (why did no one mention this?), less likable, and you can smack ethereal stuff. The ability bonuses more or less even out, making it a simple +0, and then you get a neat added ability. +1. Analyzing -how- it's balanced makes you analyze everything, and then you start pointing out how this doesn't mesh with that, and that's all out of whack, and this here, and that, and then total anarchy. Not a pretty sight.
Or something.
This is Kid Soc.