Duke Arioch
First Post
Oki, as my paladin story nears to the closure, DM told us to prepare for the new session.
I want to return to my favorite class - warlock, and I was thinking something along the line of mystic theurge. I like to make a "leveling plan" and have it written down to a tiniest detail (I do that even when I play CRPGs lol). So, I built Warlock4/Binder1/Ur-Priest2/Hellfire Warlock3/Eldritch Disciple9/Mindbender1.
However, after meeting my party, I found out that it would be broken-overpowered compared to others, and I went back to the drawing board. While I was running through Warlock threads on Wizards community site, I stumbled upon this Phoenix Nightcrawler thing. It was a love at first sight, lol.
Now, I know it requires ToB - Bo9S, which many DMs are not comfortable with, but, in my case, the DM was the one who gave me the book as a birthday present 2 years ago (he is my IRL friend), so I don't think he will object.
I will lay down the house rules:
-all non-LA races are open
-starting gold according to the table in DMG
-hitpoints gained per lvl are maximized hit die on every odd number lvl and half that every even numbered lvl
-Leadership feat and other means to get powerful companions are out
-multiclassing (with xp penalties) is allowed
-all material is available (and I mean all), though some "broken" stuff is out.
I rolled my abilities and got great numbers: 18, 18, 15, 13, 12 9.
Now, there are some unresolved things, and I like to hear your opinions on some of them:
1: How would you assign the scores?
2: Which skills should I focus on? Hide, Move silently, UMD and Concentration seem a good idea to max to me (I will take able learner at 1st level) but I will have leftovers.
3: Which weapon should I choose? Since I will be feat starved even after I get 2 flaws (which I intend to) so 2 weapon fighting line is out.
4: Which invocations would you get? Flee the scene is a must, but there are 3 least, 1 lesser and 1 greater open.
5: Which feats should I get? When I get 2 flaws, I will have one feat slot open either on lvl 1 or lvl 3 and one in later levels.
6: Any insight on useful equipment is welcome.
That is it for now. If I forgot anything, I will add it in later posts.
Thank you all in advance.
P.S. The party mentioned consists of pure cleric, paladin/sorcerer/abjurant champ/spellsword and pure barbarian.
I want to return to my favorite class - warlock, and I was thinking something along the line of mystic theurge. I like to make a "leveling plan" and have it written down to a tiniest detail (I do that even when I play CRPGs lol). So, I built Warlock4/Binder1/Ur-Priest2/Hellfire Warlock3/Eldritch Disciple9/Mindbender1.
However, after meeting my party, I found out that it would be broken-overpowered compared to others, and I went back to the drawing board. While I was running through Warlock threads on Wizards community site, I stumbled upon this Phoenix Nightcrawler thing. It was a love at first sight, lol.
Although fun, this has some drawbacks. BAB scales horribly, and 4th attack is attained only on lvl 20. Warlock invocations will only go to 1 greater, so most of the fun warlock stuff is out, I guess. A good thing is that DM allows Dragonfire Adept invocations for warlocks (except ones tied to breath weapon), so I am planning on taking Humanoid Shape, which will be golden.Human Swordsage 1/ Warlock 6/SS +1/Telflammar Shadowlord 4/JPM 8
Swordsage 1: Quick to Act +1, discipline focus (weapon focus), Cloak of Deception, 5 others, Dodge, Mobility
Warlock 1: Least invocation,
Warlock 2: Least invocation, Detect Magic, Blind fight
Warlock 3: DR 1/cold iron
Warlock 4: Least Invocation, Decieve Item
Warlock 5: Spring Attack
Warlock 6: Flee the Scene
Swordsage 2: AC bonus, Assassin’s Stance, 1 maneuver (3rd)
Telflammar Shadowlord 1: Shadowsight, shadow jump, Quicken: Flee the Scene
Telflammar Shadowlord 2: Shadow blur
Telflammar Shadowlord 3: Shadow walk
Telflammar Shadowlord 4: Shadow pounce, Adaptive Style
JPM 1: +1 Man. known (4th) (Searing Blade), arcane wrath, rite of waking
JPM 2: Mystic phoenix stance
JPM 3: +1 Man. known (5th) (Leaping Flame), +1 Man. readied, Shadow Stride
JPM 4: Empowering strike
JPM 5: +1 Man. known (6th) (Rallying Strike), +1 stance
JPM 6: +1 Man. readied, Firebird stance, Jade Phoenix master, Feat
JPM 7: +1 Man. known (7th) (Inferno Blade)
JPM 8: Quickening strike
BAB 16; F/R/W: 9/11/11; Casts as Warlock 12 (6d6 blast, 1 Greater invocation)
Now, I know it requires ToB - Bo9S, which many DMs are not comfortable with, but, in my case, the DM was the one who gave me the book as a birthday present 2 years ago (he is my IRL friend), so I don't think he will object.
I will lay down the house rules:
-all non-LA races are open
-starting gold according to the table in DMG
-hitpoints gained per lvl are maximized hit die on every odd number lvl and half that every even numbered lvl
-Leadership feat and other means to get powerful companions are out
-multiclassing (with xp penalties) is allowed
-all material is available (and I mean all), though some "broken" stuff is out.
I rolled my abilities and got great numbers: 18, 18, 15, 13, 12 9.
Now, there are some unresolved things, and I like to hear your opinions on some of them:
1: How would you assign the scores?
2: Which skills should I focus on? Hide, Move silently, UMD and Concentration seem a good idea to max to me (I will take able learner at 1st level) but I will have leftovers.
3: Which weapon should I choose? Since I will be feat starved even after I get 2 flaws (which I intend to) so 2 weapon fighting line is out.
4: Which invocations would you get? Flee the scene is a must, but there are 3 least, 1 lesser and 1 greater open.
5: Which feats should I get? When I get 2 flaws, I will have one feat slot open either on lvl 1 or lvl 3 and one in later levels.
6: Any insight on useful equipment is welcome.
That is it for now. If I forgot anything, I will add it in later posts.
Thank you all in advance.
P.S. The party mentioned consists of pure cleric, paladin/sorcerer/abjurant champ/spellsword and pure barbarian.
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