Player's Handbook: Champions of the Heroic Tier. Introduces themes for core D&D. New options, feats. Non-combat options like Blacksmith
Sounds good. I've been of two minds about 4E, and one of my complaints is that the mechanics are tilted too heavily towards the combat side--I'd like a little more robustness on the noncombat side, a la Star Wars Saga Edition. This may address that issue. I'd still like less grid-oriented combat, but that's a lost battle at this point--and with the tokens (and the
Castle Ravenloft board game) I should at least be able to get by without dropping thousands on miniatures, should I decide to take the plunge.
Hero Builder's Handbook. Aimed at players who want to tinker and build something detailed with your character. Not in development yet
Sounds like
Player's Options: Skills & Powers--but this time, with the better underpinnings and more rigorous development, it could be done
right. (I always thought the problem with S&P was poor execution combined with bringing to light some hidden problems in the system--proto-CoDzilla, for example--rather than the core concept.)
4th Quarter: Ravenloft Roleplaying Game. Play vampires, werewolves, as well as other standard classes.
Huzzah! Just when WotC ends one of my true loves this past year, they bring back the other!
And it sounds like it's a stand-alone game. I was wondering about this as a possibility when Gamma World was announced, and I'm glad to see it happening. Part of that is because, while I think 4E's rules can work with Ravenloft, the 'core D&D experience' that early 4E was shooting for would clash with a lot of Ravenloft's assumptions. What I've heard about later products (DMG2's alternate rewards system, Dark Sun) suggests they're willing to move away from that, but making Ravenloft a stand-alone but compatible with D&D means that the core game can be more solidly Ravenloftian, but you can dip into it or mesh it with standard D&D as well.
There is supposedly a new "RPG component" in the Ravenloft setting, to be revealed at a later date.
Intriguing. They've got a madness system in the Shadowfell boxed set; with the new inclusion of monster PCs as standard, perhaps we'll see a new take on the Dark Powers checks and corruption rules of previous editions?
Ravenloft where you actually play the vampires and werewolves as well as normal races? Am I reading that right? A bit of WoD in DnD?
The timing's right, since WW is largely abandoning print product and going to PDFs. This may make sense for their core audience, but it may also leave a hole that this new product can fill, in addition to the old fans and the core D&D audience.