Vrylakos said:
Hm, in terms of crunchy stuff, assuming I don't go crazy over the evolving timeline, what do people dig? What does each book have to offer?
Also, what do people think of the evolving timeline?
I like the timeline. I wouldn't adhere to it strictly if I was actually running an SFA campaign but I would mine it for ideas. But it is interesting to read, enough so that I look forward to SFA releases more than core Spycraft.
One problem with is that AEG sucks at keeping up with the interactive serials that are supposed to be published online. I understand that they're free so they're less of a priority, but it's pretty annoying to read about how major setting changes that happened in such and such an interactive serial when the serials are a year behind the books. I'd rather see them scrap the interactive element entirely than blow it off but continue to pretend it's happening.
As for crunchy stuff, before I get into specifics, I will point out that even if the timeline means nothing to you, there's still a good reason to buy things in chronological order of publication, as the books often make references to feats and rules in previous books. If you have all the classbooks you've probably already seen how this is the case in the core line too.
At any rate, off the top of my head...
Archer Foundation - sleuth base class, expanded psionics options (including a few prestige classes), rules for the Fringe (a ghostly realm in some ways similar to D&D's etheral plane).
Hand of Glory - explorer base class, the usual assortment of PrCs, more fringe/mystic stuff
Pan Asian Collective - you already have it but just for the sake of completeness, as this is my favorite one. Martial Artist base class, lots of cool unarmed and melee feats, PrCs, and some power armor.
European Commonwealth - Spin Doctor base class, new PrCs, and rules for celebrity/diplomatic spies. Lots of cool feats for Charisma oriented characters.
African Alliance - I believe the new base class is the High Roller. There's also several PrCs inculding an animal trainer and Commander (a sort of super-spy). Rules for animals. I must be missing something as this is my second favorite in the series, I just haven't looked at it in a few months.
The Shop - I just picked this up yesterday and haven't really had a chance to check it out in detail yet. I believe the new base class is the scientist.